Patch notes v. 0.1.26250.730

Pistonica · build 25169576 · published

On SteamNotes only · this build shipped before we watched the app

Good day, fellow engineers!

Here’s another little update from us!

Improvements/changes/new features

  • Updated onboarding (#1901)

  • New ocean shader (#1900)

  • New sound when building transmitter (#1873)

  • New transmitter UI (#1873)

  • New campfire model (#1896)

  • The “CHEATS!” group in build menu is renamed “Sandbox” (#1895)

  • New sound when train drops packages at the trading station (#1880)

  • New screen when player reaches the end of the demo (or exits the game) (#1878)

  • Language rework and renaming of stuff (#1887)

  • Error message when trying to place a furnace or boiler on ground is now clearer (#1920)

  • Ruins now have colliders (and will be possible to “demystify” in the future) (#1916)

  • Mouse sensitivity is now possible to configure in a wider range (#1913)

  • Performance approvements in 2 hour+ sessions (#1910)

  • A lot of performance approvements on common models (#1724)

  • “No room in inventory” is shown when there is no more room in inventory while digging (#1893)

  • Magnetar rocks added to the map (necessary for nuclear processing in late game) (#1922)

  • Digger is faster to pick up first resource (#1907)

Bug fixes

  • Fixed: Sometimes the lumber drone grabs trees a few meters from the actual tree (#1881)

  • Fixed: Mouse sensitivity setting is not honored between sessions (#1913)

  • Fixed: The sum of mined resources does not always now add up correctly (#1907)

  • Fixed: The digger’s expected yield does not reflect the actual yield, and is not consistent with other miners’ behavior (#1907)

  • Fixed: Sometimes trees are placed inside vertical cliffs (#1906)

Balancing

  • There are now fewer nails in loot chests (#1919)

  • Fewer zinc hotspots (#1915)

  • The skill point cost of running faster is increased (#1914)

// Team CCG

Patch notes v. 0.1.26250.730 · Pistonica build 25169576 · SteamPeaks