Build 25136856

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Cybordz Playtest · public · first seen

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Patch notes · published by the developer

Fortnightly Update (9/4)

On Steam

New

  • Rail Blaster: This new special ability can be unlocked with a rare upgrade. Create a rail out in front of you and control its path while the charge lasts.
  • Multi-flip upgrades: Tap the flip button again (and again!) during a flip to extend it (Varial Kickflip => 360 Flip => 540 Flip => beyond)
  • Perfect and sloppy landings. A perfect landing is worth +1000 and a sloppy one −500.
  • Grind and manual balancing reworked. Balancing takes more skill now.
  • High-gravity screen warp: Heavy gravity now bends your vision, pulling and swirling the image toward the
    gravity source with rippling, chromatic dispersion and edge darkening.
  • Hard impacts knock you down. Riding your body square into a wall at speed now makes you bail.

Fixes

  • Fixed the Game Over window never opening for clients in multiplayer. Players were being despawned before the game-over state arrived, which broke the final scoreboard for everyone who wasn't the host.
  • Fixed the Join Address window staying open after joining a game.
  • Fixed goofy stance clips placing hands and feet off the board — a mirroring error left hands hovering ~7cm above the
    nose and feet sinking ~17cm through the deck on grabs, flips, the ollie, push, boost, manuals, grinds and slides. 73
    clips rebaked.
  • Fixed manual balance, step-up recovery and the lateral jump force running on rendered frames rather than physics ticks
    — all three behaved differently at 30fps and 144fps.
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