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Patch notes · published by the developer

Oddstone Patch 6.18

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Gameplay- Effects no longer land on a dead target, so a corpse can't be buffed, bled or knocked around.
- Cleave and Warcry now apply separate debuffs, and neither stacks with itself.
- Slam and Rush only critically strike a target that is Bleeding.
- Slam, Bleed and Corruption now build threat on enemies.
- Berserk and similar effects can override hostility, and building threat on an enemy no longer counts as an attack on it.
- The Fool's Ring is renamed.
- Your save is protected: if the server loses its hold on your save, you're disconnected rather than playing on with unsaved progress, and a stuck login now times out instead of leaving you in an empty world.Party & Multiplayer- The world warns everyone in chat before a planned shutdown, sends players home, and closes at the deadline.
- Connecting is more reliable: a busy login moment waits and retries on its own instead of bouncing you to the title screen, and a retried connect never spins up a second world.
- Fixed being refused at a dungeon door right after leaving it; the game reconnects once and lands you in the overworld.
- Fixed a lost dungeon claim opening a second dungeon for the same party.
- When a friend join can't be honoured, the title screen tells you why (full, offline, or inside a dungeon).
- Fixed players being bounced by a briefly stuck dungeon on every connect.AI- The Troll gains Lunge and a frenzy: it closes the gap fast and chases harder once enraged.
- Enemies only think about fighting while in combat.
- Enemies only take threat combat.
- Enemies drop attacks whose target moves out of range.
- Enemies stop chasing once you're inside their attack range rather than running onto you.
- Fixed enemies stuttering between chasing and attacking.
- Troll and Guul hit reactions and the Troll's Slam are retuned.

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