Echoes of Aromia Playtest · public · first seen
Major changes:
- Added 6 new portraits for Rosa and Violet
- The low quality placeholder art for the braver hook backdrop has been replaced with the proper quality image.
- The farmer in braver now has dialogue and a shop.
- Added a little autosave icon for when the game autosaves (Thank you for the suggestion!)
Minor Changes:
- Added fireflies to the game, they will soon be a new alchemy ingredient
- Enemy behaviour tweaks
- Ground item spawner tweaks
- Slight changes to the braver sewers layout
- Slight tweaks to the braver farms scene, including 3 new planting spots
- Added better sprites for fences
- Added a bunch of SFX to more abilities.
- Tweaks to NPC schedules
- Tar tiles now have a new shader, it looks like oil spills.
- Added a little drawing and more dialogue options for Violet, post Lost Cat.
- Added codex entries for Aliziel, Violet, Les Sang Dor and a couple others.
- Added more plantable plants to the game
- Added VFX for the missing sentinel abilities: Absolution, Radiant Revival, and Shield wall.
- Changed how shield wall VFX appears, now appears on all allies affected, every now and then, just like fire or poison.
- Gave Violet more dialogue options and fixed not being able to talk to her post lost cat quest.
- Added controller rumble!
- Lots, and lots, and lots, and LOTS, of bugfixing.
(Hopefully) finally fixed the weird bugs plaging the NPC system where it manages the catch up if time was skipped.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5015231 | 6858309761819981 | — |