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Patch notes · published by the developer

September 4th Patch Notes

On Steam

📊 Party EXP Rework

EXP now follows the people who actually fought.

  • Your damage is your share, and healers and supports finally get their cut.

  • Equal effort means equal EXP. No more last-hit or top-damager bonuses.

  • The party bonus now grows with real contributors, not headcount.

  • You always keep everything your own damage earns, but you can no longer level off a high-level partner's kills.

  • Being AFK earns nothing.

✨ New Features & Systems

New Echoes

  • Added Item Pickup Speed and Combat Footwork echoes. Where do you find them? Take a guess :3

Terrain Step-Up

  • You can now automatically step up one block when walking over uneven terrain. This can be turned off in the options.

🗡️ Combat & Skill Changes

Blink & Dash

  • Both now behave far more reliably in tight spaces.

Onslaught

  • Now scales more with melee.

💬 Chat

  • Scrolling up in chat no longer force-scrolls you back down when a new message arrives.

💰 Auction House

  • Price history is now much easier to read.

🎨 Cosmetics

  • New cosmetics: Traffic Cone, Head Bow, Maid Top, and Maid Skirt.

  • Removed the "I" slider from the color picker for custom dye items, as it was causing dyes to come out different from what was selected.

🌍 World

  • Renamed several maps: Desert 8 is now Oasis, and Desert 5, 6, and 7 are now Deep Desert 1, 2, and 3.

🐛 Bug Fixes

  • Fixed Perseverance not working in combos.

  • Fixed crafting being able to consume locked items. Locked gear and materials are now protected from use as ingredients.

  • Fixed the wrong item rarely being consumed when using items on equipment.

  • Fixed guild name outlines not showing in the character info window.

  • Fixed name colors sometimes failing to load when respawning after death.

  • Fixed item icons not animating when shared in chat or in the pop-up above your character's head.

  • Fixed the dungeon results screen not appearing centered on completion.

  • Fixed prismatic dye not being able to be used with weapon orientation on the same weapon.

Per-depot manifest changes

Depot changes

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