Skill impact effects now linger longer and fade out smoothly.
Reworked Dead Mechanics
Cascade Fracture (formerly Overkill) — excess damage now carries over undiminished and keeps chaining with every kill.
Impact Charge (formerly Momentum) — every 6th hit charges your next strike for up to 4.3x damage and 2x radius. Works on bosses too.
POWER branch redesigned so deeper nodes are genuinely stronger, and the empty mid-game stretch has been filled in.
Major Localization Fix
Fixed 116 strings that were still showing raw Korean in English, Japanese, Simplified Chinese, Russian, Spanish and Brazilian Portuguese.
This covered relic effect descriptions, Core Matrix node descriptions, settlement / Rebirth / New Game+ text and boss ability messages.
We also built a new audit tool for missing translations — the old one was only catching a third of what players actually saw.
Bosses
Difficulty HP rebalanced — Hard ×4 / Nightmare ×8 / Abyss ×13 (previously up to ×8,730, which made them literally unclearable)
Boss HP raised from New Game+ cycle 2 onward — NG2 ×6.0 → ×9.0, NG3 ×10.5 → ×16.5, NG4 ×17 → ×28.5, then ×1.65 per cycle
Once every node is maxed, the cycle multiplier is your only remaining growth, so boss HP now scales at exactly the same rate and difficulty stays consistent no matter how many cycles you stack. Normal ore health is untouched, so mining pace is unaffected.
Boss retry cooldown 30s/60s → 5s
Iron Golem (D20) health and shields reduced
Quality of Life
New Buy All Affordable button in the Core Matrix
Core Matrix nodes spaced further apart so they are easier to click
DPS Lab, Challenge Boss and Quit Game are now reachable directly from the menu list
Pickaxes are no longer granted automatically at a depth — reaching the depth unlocks the purchase, and you buy them with Gold. Pickaxes you already own are kept.