Here Comes The Swarm · public · first seen
Hello Reapers,
Today we launch the fourth content update, which is all about the Garrison buildings. Garrisons are defensive towers that you fill with your own units. Send units inside, and they keep fighting from safety: enemies cannot reach them, and they shoot farther and faster than they would out on the field.
Whoever you station also watches the buildings around the tower. They apply stacking buffs that are iconic to their type, check the notes below for more details on this.
In the meantime, we are making good progress on the campaign. We have settled on the overall direction and are in full production. It is still too early to share anything, but we can’t wait to do so when we are ready.
Check out all the other changes, keep sharing your feedback, and carry on eradicating the Swarm!
Garrisons
Garrison: Added the wooden Garrison building. Holds 4 units and they gain +2 range and +10% attack speed.
Stone Garrison: Added the stone Garrison building. Holds 9 units and they gain +4 range and +10% attack speed.
Garrisons can be targeted manually, like towers.
Garrisons have a “Set Waypoint” ability. Units go to the waypoint when they leave, whether you order them out or the garrison is destroyed.
Selecting a unit inside a garrison shows that unit’s stats in the control group UI.
Each garrisoned unit also projects a Watch buff onto nearby buildings. Watches stack up to 10, and have a range of 12. Selecting the garrison, or placing a new one, shows that range.
Knight’s Watch: +5% armor to nearby buildings
Priest’s Watch: +1 health regeneration to nearby buildings.
Arbalist’s Watch: +2.5% attack speed to nearby towers.
Arcanist’s Watch: +0.5 armor penetration to nearby towers.
Pyromaniac’s Watch: +2.5% splash radius to nearby towers
Essences:
Expanded Vigil: Increases the Watch aura range by 16.
Enhanced Watch: Increases the maximum stack count of the Watch auras by 10.
Free Quarters: Garrisoned units pay no Blood Ruby upkeep
Suppressing Fire: Garrisoned units’ attack apply Chill.
Spiked Walls: Fully built Garrisons give 75 Thorns to walls within a range of 12.
Living Stone: The Garrison gains max health equal to 25% of the combined max health of the units inside.
Last Watch: When the garrison is destroyed, nearby enemies are stunned for 3 seconds.
Mixed Company: Units inside gain cumulative bonuses based on the number of different unit types in the garrison.
2 types: +1 range
3 types: +5% attack speed
4 types: +10% attack damage
5 types: attack also applies Poison
We also added the following community essence, designed by Arlague:
Blood Bending: Unlocks the Blood Bending ability for priests. Take control of an enemy for 30 seconds. Works on any enemy except bosses and shrine guardians, including scorplings, scorpions, and wave guardians. The cooldown depends on how strong the target is: 30 seconds on a Hatchling, up to 120 seconds on a Brute. Controlled units are marked with a blue lines effect.
Autocast picks the closest enemy with the most HP in range.
Autocast triggers once enemies have been in range for 2+ seconds, or when 30+ enemies are in range.
Blood Bending takes priority over Heal Beam.
The load menu can now switch between List and Tree views. Tree view groups saves from the same game under the newest one. Saves from before this patch stay ungrouped.
Added a travelling wind gust to the tree graphics, so trees bend together as it passes instead of only swaying on their own.
Applied performance improvements to Pyromaniac and Trebuchet projectiles.
Desert chasms now have smoother corners and fewer hard seams.
Various performance improvements when there are many war camps, large projectile volleys, and heavy particle effects.
Tiamman Fortified Logistics: thorns 15 → 30
Tiamman Fortis: health regen 3 → 8
Buildings under construction no longer regenerate health.
Manual-cast abilities now take priority over the Priest’s heal beam.
Added a setting to choose your audio output device. You can pick “No Audio”, but the game only uses it if you choose it yourself. Otherwise it falls back to the system default.
Hint text sits higher so it no longer covers buffs and debuffs.
Removed the zone control VFX.
The Garrison update is now ticked off on the roadmap.
Updated translations
Career Boost was increasing damage taken by 100% per veterancy level. It now correctly reduces damage taken by 10% per level.
Fixed an issue where attacks that would deal less than 1 damage, including weak Thorns, could not kill a unit.
Fixed an issue where Yangwu’s extra empowered Arcanum slot was applied twice after loading a save.
Fixed an issue where the Arcanum empowerment cost would not be updated as soon as the Cheaper Essence was empowered.
Fixed an issue where loading could fail if the population was negative while a unit was still in training.
Fixed an issue where several buildings were always showing their production-queue icons.
Identical stacked bonuses in a stat tooltip now read as one line, such as Frenzy 5x +3%, instead of the same line repeated.
The income preview of Lumberjacks will now display the amount including the upgrades.
Removed the repair button from buildings that can not be repaired by the player.
Fixed some issues with the loading bar not moving when loading a map.
Roads placed while the map is still loading no longer play their placement sound.
Instant-cast abilities now respect their range.
Allies can no longer damage each other; for example, a projectile already flying when its target gets mind-controlled. Self-damage still works.
Units stop attacking a target once it becomes an ally.
Fixed units restarting their move order over and over when an activatable was unreachable. They now show a “Target Unreachable” hint.
Fixed an issue where the game would fail to load properly if there is an error with audio devices. Now when that happens, the game might start without sound, but you can fix it with the new audio output setting.
The Matriarch’s explosive eggs now deal damage.
Fixed several crashes and errors reported from the last live build.
As always, thank you all for your feedback and bug reports. If you run into a bug or have feedback, please let us know on Discord or by using the bug report button in-game.
See you in Ulora!
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