Grand Theft Idiots · build 25073958 · published
This is a smaller patch focused on adding a few new gameplay features, improving bot behaviour, and cleaning up a number of issues across the game.
One of the bigger changes in this patch is Last Thief Standing, which makes the end of a round much more dangerous when you're the only thief left. We've also added power throwing, improved bot behaviour, van ramming, new audio and UI improvements, and a number of fixes.
Added Last Thief Standing. If all other players and bots have extracted and you are the only thief remaining, global heat will increase faster and guards will become more alert. This makes staying behind to collect the remaining loot much more dangerous and prevents players from easily clearing out the map once everyone else has escaped.
Added a player list UI to the player board in the lobby, allowing you to see the full player list and scores when there are more than 4 players.
Added a new animation to the money UI when stealing items.
Added new sound effects for various interactions and events.
Added power throwing. Hold Q while throwing items to throw them further.
Added van ramming. The van will now smash through vehicles and pedestrians instead of simply driving through them while escaping.
Added new detainment and busted states for bots.
Updated bots with more unique profiles and behaviours so they don't all act like a hive mind.
Updated player list in escape menu to show bots and show if a player or bot has extracted from the match.
Updated the van doors to open and close faster with improved audio synchronization.
Updated various sound effects throughout the game.
Updated bot movement speed to better match player movement.
Fixed bots getting ragdolled when being walked into.
Fixed the Sharing Is Caring event not working correctly for bots.
Fixed bug with arrested npcs staying in ragdoll after escaping custody.
Fixed bug that caused lobby to crash if bots were removed in later rounds.
Fixed shopping cart and car looping audio occasionally becoming stuck.
Fixed teleport commands not working on bots
Fixed bots not dropping items when ragdolled.
Fixed bots getting stuck in a loop where they would steal from each other's stashes.
Fixed whiteboards not properly accounting for bot player information and scores.
Fixed match settings whiteboard interaction distance being too far.
Fixed bots being able to steal protected co-op haul items.
Fixed items occasionally falling through the map.
Fixed arrested NPCs floating on chairs.
Fixed paintball splats floating in the air.
Thanks for following development! We're continuing to polish the game, improve the experience, and add new features as development progresses.