1.11 Patch

Resultare · build 25068526 · published

On SteamNotes only · this build shipped before we watched the app

Item Reworks & Balance

  • Evaporate — Phased Pegs now activate twice.

  • Ice Cube — No longer stops Heat-Pegs from earning Heat. Now converts half of the remaining Heat-Pegs into Blue-Pegs at the start of each turn. The Blue-Peg score bonus is reduced from x4 to x3.

  • Serenity  — No longer converts 30 Pegs into Blue-Pegs. Now respawns 15 already-hit Pegs, restoring them to their original type.

  • Dissolve  — Pegs now earn +10 SCORE per Phase the ball still has left when it reaches them.

  • Oxidation — The score penalty moved from per-Peg-hit to once per shot.

Boss Modifiers

  • Fizzle — Now counts Pegs hit rather than wall bounces. Balls break after hitting 50 Pegs.

  • Gas Leak — -0.03 HEAT per Peg hit instead of per bounce.

  • Minefield — Reworked from cumulative to fresh marks. Previously it started with 1 Mark and added 1 per shot. Now it clears and re-Marks 2 Pegs at the start of every turn.

  • Shadow Realm and Sinister Pact — Both now also trigger when the board regenerates.

Bug Fixes

  • Fixed an issue with the simulated ball hitting the goop with phase.

  • Fixed a late-game goop bug where the layer wouldn't clear.

  • Fixed an issue with black hole where the black hole would spawn near the top of the stage.

  • Various back end performance improvements.

Misc

  • Glossary: Mark — Added a glossary entry explaining Marks.

  • Pegs will start clearing if 300 have been hit without triggering the peg despawn timer.

  • Localization tweaks and typos fixed.