Evaporate — Phased Pegs now activate twice.
Ice Cube — No longer stops Heat-Pegs from earning Heat. Now converts half of the remaining Heat-Pegs into Blue-Pegs at the start of each turn. The Blue-Peg score bonus is reduced from x4 to x3.
Serenity — No longer converts 30 Pegs into Blue-Pegs. Now respawns 15 already-hit Pegs, restoring them to their original type.
Dissolve — Pegs now earn +10 SCORE per Phase the ball still has left when it reaches them.
Oxidation — The score penalty moved from per-Peg-hit to once per shot.
Fizzle — Now counts Pegs hit rather than wall bounces. Balls break after hitting 50 Pegs.
Gas Leak — -0.03 HEAT per Peg hit instead of per bounce.
Minefield — Reworked from cumulative to fresh marks. Previously it started with 1 Mark and added 1 per shot. Now it clears and re-Marks 2 Pegs at the start of every turn.
Shadow Realm and Sinister Pact — Both now also trigger when the board regenerates.
Fixed an issue with the simulated ball hitting the goop with phase.
Fixed a late-game goop bug where the layer wouldn't clear.
Fixed an issue with black hole where the black hole would spawn near the top of the stage.
Various back end performance improvements.
Glossary: Mark — Added a glossary entry explaining Marks.
Pegs will start clearing if 300 have been hit without triggering the peg despawn timer.
Localization tweaks and typos fixed.