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Patch notes · published by the developer

v 0.15.0.3

On Steam

Hey everyone,Today I'm releasing another small update that focuses on bug fixes and various improvements. There have also been a couple of small additions;Grenades
Be careful letting these loose on your ship!Damage overlay
The damage overlay will show the damage status of your ship structure (walls and flooring) at a quick glance.

Improvements

  • Dramatically improved performance when you have lots of internal hull built.

  • Optimisations when loading a saved game.

  • Add grenades.

  • Some text updates.

  • Various balance adjustments.

  • Add ship damage overlay. This will quickly show which parts of your ships structure are damaged.

  • Show a reason on the right click pawn menu why they cannot path to something.

  • Updated how pawns move when collapsed/died outside the ship when the ship is moving.

Fixes

  • Fixed: The loading menu would not always show correctly when loading from within a game.

  • Fixed: A pawns hair could disappear on the crew bar.

  • Fixed: Temperature tooltip on the Ship menu would not update its value when hovered.

  • Fixed: Graphical issues with the stockpile highlight texture.

  • Fixed: Mental break emote would not follow the pawns position.

  • Fixed: Some tutorial issues.

  • Fixed: Some issues with menus auto pausing/unpausing.

  • Fixed: Combat widgets did not update when removing/equipping a weapon when the pawn is commanded.

  • Fixed: A crash that could happen when a pawn left the map.

  • Fixed: Regression with airlock door rotation.

  • Fixed: Menu regression when a selected blueprint has been constructed.

Per-depot manifest changes

Depot changes

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