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Patch notes · published by the developer

Update: 1.0.110 (Undo/Redo)

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Hey @Updates! A new update, 1.0.110, is out!

- Added Undo/Redo with history (up to 200 steps)!
- Added an option to swap Undo/Redo keys (Ctrl+Z / Ctrl+Y). Since key bindings are tied to physical keys, some keyboard layouts may prefer them swapped (for example, QWERTZ vs. QWERTY).
- Added an exclamation mark in "H" mode to any component that is not connected to anything else! This makes it much easier to find loose/single components. (There were some reports of spaceships randomly breaking apart during flight. We found that, in some cases, this was caused by a loose component that was not attached to anything. For example, a single unattached label could start hitting other components during flight, causing a snowball effect where more and more components collided until the entire spaceship eventually broke apart.)
- Added small transparent "FAST FORWARD 3x" text at the top-center of the screen while Fast Forward is active.
- Improved the stability of packages on windy planets. Packages are now unaffected by wind or other forces before their first touch, so they should no longer glitch underground or get accidentally blown away by wind until you reach them.
- Fixed a physics bug where moving a package in front of a running thruster could launch it away with insane force.
- Updated hints for the Baobara Interference mission.
- Reduced Magnetometer power usage from 15 P/s to 5 P/s.
- Fixed electric circuits sometimes working even when cables were burned, or cables not burning when they should under high power usage.
- Fixed remaining issues related to key binding conflicts, including when loading a blueprint as a Selection and some other edge cases.
- Added an option to change Jetpack Hover Mode from "Double tap sprint key" (the current behavior) to "Custom key bind". You can now bind it to any single-tap key if you prefer.
- Fixed the description of Electric Valve pipe ports (0 = closed, 1 = open).

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