European Dragon out now! / Patch 0.5.5.0

major update

Draconia · build 25021295 · published

On SteamNotes only · this build shipped before we watched the app

Hello Draconians!

Today, we are releasing our largest patch yet, which adds the European Dragon as a new playable character, along with new NPCs, new quests, and lots of QoL changes.Added: The new European Dragon as playable character
Added: Various illness debuffs (Nausea, Fatigue, Fever, Headaches, Intestinal Parasites, Brain Parasites and more) that have a low chance of being applied after consuming unpurified water and raw meat (work in progress) or interacting with certain level assets.
Added: Some consumables now have a chance to cure illnesses. The higher the quality, the higher the chance of being cured. Items with curing effects will have them mentioned in their description.
Added: 3 new fast travel points to island 1
Added: Several new locations to island 1
Added: New craftable and placeable item (available to all species): Primitive Water Collector
Added: Additional Aahnunka spawn points
Added: Sound indicators to starvation and dehydration
Added: Interactable hay and scroll piles
Added: New NPCs
Added: New quests and quest types
Added: Custom quest markers, yellow for one-time quests, blue for daily quests
Added: Quest marker to all NPCs and other actors with a quest
Added: Small quest icons to character dialogue options
Added: Gliding will sometimes play an alternative gliding animation (Euro + Wyvern)
Added: New, partially unique item types
Added: Option to cancel quests
Added: Quest Item Type
Added: New level up notification
Added: Way signs for better orientation
Added: Vfx to waypoints
Added: Minimal camera shake to diving movement
Added: More Ramara spawn locations
Added: Camera shake and visual effects to dashing
Added: Quest tracking option to quest UI, tracked quests will be shown on the main character HUD Added: Red overlay to muted players on the player list UI (F1)
Added: Clan and group invites from muted players are now being ignored
Added: Muted players also can't receive any invites from the person who muted them
Added: Experimental level-based damage scaling for bite and breath attacks
Added: Ability icons are now darker and being blurred when a stat is too low to activate the abilityUpdated: Stats will no longer be refilled when leveling up
Updated: Some special items, like unique quest items, can't be destroyed, dropped or moved to different inventories other than the character inventory
Updated: XP curve. Required max XP to reach level 50 has been rounded up. Required XP to level starts out lower and increases with each level. Level 50 characters will drop down to level 49 (halfway to level 50) with this change. No further max XP changes are planned.
Updated: Improved tallow and leather drop rates
Updated: Water purifiers now have a very small chance to apply a negative effect and will de-spawn after a certain amount of interactions
Updated: Dashing and dodging now use proper double-tapping to avoid accidental triggers
Updated: Made significant changes to island 1 to make some areas more accessible for flightless creatures and to create more building opportunities
Updated: Significantly increased enemy AI loot drops chances and amounts
Updated: Consumption amount of enemy AI corpses. How often players can eat from them now depends on enemy size and difficulty.
Updated: Increased character camera max and min zoom distance for Wyvern
Updated: Refactored quest system and quest actors
Updated: Arak Umo Cuyuro and Neda Ravine waypoints have been relocated
Updated: Orange quest stone has been relocated to a new area nearby
Updated: Gentin coins can no longer be looted from containers; Cyprin coins can only be looted from certain containers
Updated: Slightly decreased XP granted by enemies around Aphtaria Hawa
Updated: Added more enemy spawn areas around Aphtaria Hawa
Updated: Zenwyr's and Xariasz's quests and dialogues and changed them to one-time quests
Updated: Converted most quests given by NPCs to one-time quests since more quests are being added
Updated: Blocked building on the hill between Aphtaria Hawa and Jagron Tajo, and the southern cliffs facing Athyne at the Broken Shores South waypoint due to upcoming map improvements
Updated: Dragon turtle has been moved to the new movement system
Updated: Melee abilities now use the targeting system that is being used by breath attacks (experimental)
Updated: Increased melee ability range
Updated: Adjusted melee ability range scaling
Updated: Breath abilities now use max mana % based costs instead of fixed costs
Updated: Stat labels can now be turned on and off individually in the UI settings
Updated: Increase seed and wood log drop rate from tree stumps and woodpiles
Updated: Increased minimum amount of essence dropping from elementals
Updated: Slightly increased Wyvern's and Euro's flying movement speed
Updated: Slightly increased Wyvern's and Euro's max dive momentum speed
Updated: How Wyvern and Euro reach max dive momentum speed to make their dives feel a little bit different
Updated: All AI characters now spawn with slightly randomized max health
Updated: Increased enemy AI draw distances Fixed: Some potential crashes when completing daily quests at Aphtaria Hawa
Fixed: Self auto-targeting issue
Fixed: Effect icons missing when player logs in with some debuffs like starvation or dehydration
Fixed: Some character stats being overwritten by local player which resulted in the wrong values on the UI
Fixed: Wrong starvation/dehydration logic
Fixed: Minor NPC dialogue errors
Fixed: Minor level design errors
Fixed: Various crashes
Fixed: Skipping sit transition when entering sleeping state by holding H
Fixed: Getting stuck underwater
Fixed: Flying mode icon not being shown properly for characters with the new movement system
Fixed: Dive and dash GCs now being properly removed when player is exiting from either states
Fixed: Listen server issue; Listen servers should work properly now
Fixed: Crab AI water attack debuff effectOptimized: Level asset draw distances
Optimized: Collision of various level assets
Cleanup: Removed some old, unused stats and abilities from character setups
Disabled: Old European dragon and old golem in the character selection