Zero Hour Deadfront Playtest · build 24999796 · published
- Fixed an issue where you couldn't search while equipping gear
- Fixed first-person visual bugs
- Fixed zombie behavior
- Added a 3-second ghost mode when you select a card
- Removed the old builds and replaced them with perks.
- Removed the "shoot faster" cards
- Fixed some glitched sounds
- Changed the ranking order to prioritize rounds, minutes, and kills (and ditched the alphabetical order xd)
- Made the text colors stand out more since they were all the same shade.
- Fixed an issue where zombies and players could walk through containers.
- Changes to the main menu
- Changes to the loading screen
- Changes to the game mode selector
- Changes to the "Found Game" menu
- New interface for Roulette mode
- New movement and attack perks
- New defense perks
- New game mode (beta)
- New "zero hour" event during gameplay (including a boss)
- Zombies and players can now scale obstacles like in parkour
- New character skin in the store
- New map for all modes
- Parkour system for players and zombies.
- New free graffiti.