New tutorial, new codex, roadmap! - Update 0.9.6

major update

Clickonomy · build 24997301 · published

On SteamNotes only · this build shipped before we watched the app

Hey, Clickonomers!

Thank you for a great first week of early access. I've read all your feedback about the gameplay — don't hesitate to post on the Steam forum if you encounter any problems or have a suggestion. I'd also really appreciate it if you left a review on the Steam page, it would be super helpful!

I'd like to take some time to share the roadmap of what's to come for Clickonomy :)
The current top priority (as you'll see below in the patch notes) is the new player experience, and making sure players aren't too lost when first launching the game.

Back to the game — here's a big update that will change the early game a bit. This is a first attempt at revamping the new player experience, and I'd love to hear your feedback on it. The second important addition is a new Codex screen that will help completionists through their journey!

New version 0.9.6

New guide tutorial:

  • Added an "immersive" option to the welcome message

    • Immersive mode is unselected by default

    • Immersive mode: no guide pop-ups, no controls HUD

    • Non-immersive mode: guide pop-ups, controls HUD

  • The "Controls HUD" option button in settings has been replaced with the "Immersive mode" button

  • Guide pop-ups now show information at the top of the screen depending on the action the player is doing

  • These pop-ups can be hovered over to show all the information

  • Guides are also readable on the left side of the scanner

  • Pop-ups will change automatically depending on the player's progress

  • Guide pop-ups now show which order task is associated with them

    • New icons illustrating the scanner's left and right sides have been added

  • The current guide pop-up reopens when coming back to the game

  • Click on a pop-up to make it disappear

For existing players, if you want to experience the new tutorial, you will need to start a fresh game (check the settings to erase your progression).

New codex screen:

  • Added a new Codex screen showing all the discoveries made and the ones still to be found

    • Press "Tab" to open it at any time

    • Discovered content is shown in clear images

    • Undiscovered content is shown as dark silhouettes

New content:

  • Added 4 new gems to collect

    • 2 common gems

    • 1 rare gem

    • 1 mythic gem

  • Added 1 new ore resource

    • Added a new type of resource that can spawn underground

Balancing:

  • Containers are now permanent, even after being sold

    • Sold containers return to their previous position

  • The price of new containers now depends on the number of containers owned and your leaf level

Quality of life:

  • Added a music volume slider

Bugfix:

  • Fixed gemstone spawn rate at launch

  • Adjusted world luminosity when getting a new gem, for better visibility

  • Fixed a bug where the container could damage resources when first spawned