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Major update · published by the developer

Version 0.5.0 is now live

On Steam

The wait is over. Version 0.5.0 is released and ready for download on Steam. It features a massive amount of bugfixes and quality of life features, too many to list them all, and a bit new content. It is highly recommended to start a new game.

Bugfixes:

  • fixed Item pickup sometimes not triggering

  • fixed Mech crafting and upgrading

  • fixed duplication of mechs in storage

  • fixed unlocked Skills not being saved

  • fixed mech equipment not being saved

  • fixed hitboxes on most melee skill, so they can hit small targets

  • fixed projectiles not registering hits correctly

  • fixed enemies-in-area counter to reflect the true number of enemies left

  • fixed collectible junk not disappearing on changing area

  • fixed Skill xp not always being tracked correctly

  • fixed Effect handling caused by biomes

  • fixed grass sometimes not rendering

  • ...and many small ui fixes, mainly in Hub ui (H Button in Hub area)

Improvements:

  • game engine updated to Unity 6

  • reworked enemy generation, they now wield more diverse Skill sets

  • reworked chapter 1 boss battle

  • improved some enemy and boss behaviours

  • critical hits are now displayed

  • improved some area designs, mainly in the Beach biome

  • improved tutorials

  • crafting and upgrade balancing

  • general Skill balancing

  • reworked minimap and full screen map to better reflect environment and points of interest

  • added xp bars to lower left ui

  • added Skill xp bars to lower right ui

  • improved Skill upgrade ui (U Button)

  • improved overworld item design to better reflect their quality

  • added indicator for currently destroyed mechs

  • 11 new Steam achievements

  • savegame compression (up to 95% less disk space consumption, note that old savefiles now appear as Legacy Savefiles, they may not work anymore)

Features:

  • 7 Afflictions (new Effects that have a more active impact on battle)

  • 6 new Skills (Dash, Bulldoze, Final Blast, Fireburst, Immolate, Dissolve)

I really hope you enjoy the new update.

Greetings from Berlin

Alex

P.S.: I am on vacation for the next week, so any potentially required hotfixes will not be released before September 7. With that, the next DevLog will follow in two weeks from now. Thank you for understanding.

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