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Patch notes · published by the developer

Update 1.4, New Fusion, New Items, Balance

On Steam

Alright, it’s time for 1.4. This update adds a new fusion unit, some very cool items, and nice balance changes.

UI Improvements

Added dragging and placement effects to the shop UI.

New Fusion

The Castle is the largest unit so far. It literally towers over the battle field with long range fire power, huge base states, and an ability that changes how the game is played fundamentally. All benched units are treated as reservist and will be deployed every 3 seconds to combat from the castle. The units deployed this way are temporarily given all the perks that the castle has. This unit will serve as an endgame victory condition for many battalion compositions.

Recipe:

New Items

Power Lines: equip a power line weapon which will deal continuous damage to an enemy.

Rain Collector: gain 5 regen at the start of turn

Broken TV: Transform all units in the draft into another unit of the same tier, excluding fusions. The units from this can be from outside the shop pool

Soup: Add a random possible aspect to all units in the draft, will not be a repeat. This should help with getting fusions on some units where you can’t get one with the correct aspect.

Ballista Backpack: Equip a portable ballista on the character

Tombstone: Destroy all units on the bench and add a Stalker for each unit destroyed

Infected Biopod: Absorb all units on the draft and bench. Create a Flesh Blob on the field with experience equal to the combined total of the sacrifices units.

Angel Statue: Banish the units in the draft. They appear during every combat from here on out.

Campfire: Attacks inflict 5 fire

Generator: Attacks inflict 3 stun

Toilet: Attacks inflict 5 poison

Candle: Attacks inflict 3 heal block. Heal block prevents all sources of healing.

These items feel a bit more dynamic in how they operate, as opposed to simply granting stat boost.

Balance

Fusions

Fusing units now spawns the fusion unit with the average of the experience of the units used.

Fusion Recipe for The Wall changed to: knight, knight, concrete mixer

Fusion Recipe for perpetual catapult changed to catapult, catapult, magnet

The item based fusions were extremely difficult to perform with such a large item pool so an item has been removed and replaced with another unit.

Items

Bottled Anger now targets self instead of shop

Potion of Endurance now also grants +20% more health

Coffee speed boost reduced from 9 -> 3

Caustic Waste applies 2 -> 3 stacks of corrosion

Box of rocks damage increased 0.2 -> 0.3

Cheese now targets a random unit on the field

Mango accuracy increased from 10 -> 14

Broccoli dodge increased from 6 -> 9

Scythe health gain 1 -> 2 per slay

Donut regen increased from 4 -> 5

Ally

Bird Wizard damage buff increased from 1 -> 2, this should let the buff be useful into endgame on rapid fire units such as the War Camel or Gunship

Bowler perk rework. Increase experience of bought unit by +1 up to (1,2…) times per turn. This prevents the bowlers infinite and is also simpler to use. Also has synergy with gunship class perk.

APC perk reworked to give spawned reservist a temp copy of all non class perks the APC has. This gives a good capstone for reservist where stockpiling perks on the APC can allow for late game reservist units to pop off.

APC weapon reduced armor pierce from 24 -> 14, decreased spread from 2 -> 1.2. Increased range from 44 -> 60. This changed should let the APC hang further back and allow the reserve units to do the fighting.

Plasma Trooper weapon damage increased from 25 -> 50. This should allow for the plasma trooper to play a horde clear role instead of just spreading fire status.

Legionnaire weapon spread reduced from 1.5 to 1.3. Lvl1 legion took a long time to beat enemies due to the terrible accuracy. This should be less annoying.

Crab weapon rpm increased from 50 -> 75. damage increased from 20 -> 30. The crab already has short range so this change puts it more inline with shotguns.

Giant Crab weapon rpm increased from 125 -> 150. Damage increased from 20 -> 30. Spread reduced from 1.5 -> 1.25. This helps giant crab add to the team damage. A weapon rework is in progress for this unit

Enemy

Rampager sweep attack range increased to from 9 -> 10. Some units, due to weird colliders, could not be hit by rampager. This should resolve that issue.

Flesh Blobs no longer auto die after 30 seconds. The linear backoff on their summon speed will prevent infinite stalemates already.

Stalkers are now reservist. (only effects player)

Roadmap

Current

The plan is weekly content updates. Over the next several weeks expect more fusion units, additional refining of enemy factions with more units/abilities, another player faction, and some quality of life improvements like range indicators.

Future

A battle simulator to test units against each other.

Further away: designing a meta progression system, unit modification system, and a fun base management mini game.

Per-depot manifest changes

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Update 1.4, New Fusion, New Items, Balance · Scrap Battalion build 24930379 · SteamPeaks