Clickonomy · build 24893835 · published
It's been a big weekend for me, as the game has finally launched in early access. Thanks to everyone who's already given the game a chance. I've carefully read the early feedback and already made some changes to the new player experience. There's still a lot of work to do in this area, and I'll share a roadmap for what's next in the coming weeks. Here's a bigger patch than the last two hotfix updates.
New player experience:
Rewrote the guides to be more direct
Added even more detail to the help section walkthrough found in the settings screen
Revamped the new game start-up message with a clearer overview of the controls
Added a video showcasing the gameplay loop to the new game start-up message
Guides:
Fixed a bug where some guides could be triggered out of order
Guides will now only change once the player has hovered over them at least once
Highlight guide notifications will now only disappear once the player has hovered over them at least once
Balancing:
Adjusted post-introduction tool rewards: you can now get a pickaxe and an axe earlier by completing orders
Changed when resource restoration counts toward completing an order (now counts as soon as you plant, not once it's finished generating)
Bugfix:
Fixed resource scans wrongfully counting toward guide and order progress even when the resource had already been scanned
Fixed a bug where the text "Ground" would appear next to a resource when you had a restoring order
Fixed the camera position when earning a tool as an order reward while in recycler mode
Other:
Increased autosave frequency (now every 5 minutes)
The "Erase progression" button now automatically quits the game
The "Quit" button now automatically saves progress