Patch 2

DartPotato · build 24886049 · published

On SteamNotes only · this build shipped before we watched the app

Big fix: enemy scaling was broken — your build could hit 17,682x power but enemies only ever scaled 4.56x. Fixed by making normal mobs scale HP like bosses did and numbers scale up as well.

Nerfs: Sharper Darts & Piercing capped at 10 (were uncapped, people had 40+). Momentum capped 8 > 4. Quick Feet 6/sec > 2/sec. Enemy speed no longer outpaces you late-game.

New stuff: 5 perks, 6 shop cards, geometric shop pricing, more late-game danger (contact dmg, boss aggression), better fireworks/hazard variety, bosses now have colliders, better hazard identification as well as some new hazards, pots on counters.

Bugs fixed:

  • Ricochet did nothing past 1 stack — capped, moved to rares

  • Orbiting Utensil didn't actually scale on bosses — fixed

  • Pork City 5 had no hazard, defaulted randomly — fixed

  • Grease puddle visuals misaligned — fixed

  • Controller could buy stuff you didn't pick — fixed

  • Second Wind could roll twice — fixed

  • Enemies could outrun you — capped

  • Enemy count doubled too early (wave 3 not 20) — fixed

  • Blank level loads — fixed

  • Explosive Impact lag — optimized, same behavior

Patch 2 · DartPotato build 24886049 · SteamPeaks