19th of August Difficulty Modifier and DMG Calc Update

Random Chaos Dungeon · build 24821072 · published

On SteamNotes only · this build shipped before we watched the app
  • Added a difficulty modifier to uncap the damage the player can take. This gives a way to play with infinite revives on Easy while making the fights even harder than on Hard. Of course, it will make Normal and Hard harder too.

  • Shield damage reduction is now applied before damage cap (if present). This means that high damage attacks may go through your shield defense even when well timed if the damage exceeds the shield defense. To compensate, defense of shields and parry weapons is now significantly higher. Overall, shields are now more effective against most attacks, but less effective against very strong attacks.

  • Magic Barrier defense is also slightly increased.

  • Improved controller navigation for difficulty modifiers.

  • Changed text below difficulty modifiers.

  • Edit: Adjusted difficulty modifier values in UI for Auto-Equip to 4.0 and Uncap DMG to 2.0 to correspond to what the difficulty felt like in testing.

19th of August Difficulty Modifier and DMG Calc Update · Random Chaos Dungeon build 24821072 · SteamPeaks