We're Back! Major Update: new maps, blocks, special moves & multiplayer QoL!

major update

TopplePOP: Bungee Blockbusters · build 24815088 · published

On SteamNotes only · this build shipped before we watched the app

We're Back! What's new?


New Game Setup Screens - a total overhaul.


A new lobby system with revamped player config and game setup interface. Joining friends and setting up games is streamlined and easy to navigate

Empowered Special Moves - upsize combos with greater speed and precision.


Try it! Match the block you're holding, then Shove or Throw to set it ablaze! Pick your angle with precision aim and unleash a turbo-speed boost - empowered moves match more blocks at top speed over any distance!

New Control Style "Grip: ALIGN"


Position puzzle blocks with stability for easier stacking, or toggle "Grip: free" for classic freestyle flow. Switch freely between control styles any time.

New Story Mode World Map


Work In Progress - offers players a choice to advance the main storyline or explore optional puzzles off the critical path.

New Chain-lock Blocks replace Grumbles in Battle Mode.


in "AI Battle" or in Party Mix via the "Battle Mutator"; Rescues are replaced with new "Chain-lock Blocks" to reward both aggressive tactics in early rushes and perfectly-timed reversals.
Crossed-swords locked behind a colorless outer layer - these won't react to one-off color-matches. Instead, they chain-react to boost your attack multipliers. The higher your chain, the more devastating your attacks. Plan extended chain-reactions to unleash these special attacks at the right moment; turn the tables mid-battle and bury your opponents in garbage! Once popped, these blocks respawn to keep the pressure on, so early-rush is a valid tactic! ;)

New Mutated Challenges


some Daily and weekly Challenge levels are infused with random mutators to spice up time trials with unexpected twists!

New custom block visuals


Choose your own puzzle-block visual style: color-scheme, texture patterns and lighting can be changed separately to suit your preference.

Fixes and Improvements:


- improved Tutorial-action input-prompts to teach new Empowered Moves
- reduced the influence of chillis (handicaps) and auto-balance for more nuanced competition
- team handicaps and control style can now be modified before Round 1 Ready in Vs. mode
- global Attack Strength is now based on average chillis. (Try everyone at maximum & prepare for pain!)
- improved Gem Blocks - 500% more sparkly!
- fixed combo-matching bugs involving some special block types
- improved some of the more complex puzzle procgen rulesets (polar, forest, temple, volcano) to achieve a greater consistency in line with desired difficulty
- adjusted procgen rulesets to improve Bot competency & survivability
- fixed P2P network disconnect bugs, added better disconnect handling
- improved multiplayer network stability
- improved network diagnostics and UI to better inform users of issues affecting network play
- fixed network game-state desyncs between P2P clients transitioning between menus and loading screens
- fixed network gameplay desyncs during puzzle setup before game start
- fixed network gameplay desyncs involving block color-changes and block matching
- fixed network gameplay desyncs involving ice cracks, fragile blocks, impacts and block destruction

What's Next:

- QoL multiplayer improvements for Tournaments & Public Play
- Bungee Psychotherapy Bossfights in Story Mode.