Factory Hotfix #3

MISERY · build 24806331 · published

On SteamNotes only · this build shipped before we watched the app

Citizens of Zaslavie, please read what was changed in the Factory Hotfix #3

  1. All jackets\\uniforms now have some minimum armor, and rigs/armor vests provide armor for the whole body except the head. 

    The logic here is that jackets provide inventory space, while vests provide armor as a primary utility. You will also suffer fewer random crits: in the previous update, hits to your legs or arms ignored armor, causing mortal damage. Wearing a jacket now provides some minimum armor, but do not rely solely on it for protection, wear helmets and vests!

  2. Artifacts' selling price increased.

  3. Bread price increased to 10.

  4. Ash efficiency increased 5 times.

    What was the logic behind the bread farming economy changes? We noticed that many players found a loophole in the economy by farming and selling bread and then burning cash for ash. That created an infinite money glitch and let people get rich with no risk in the Zone. We believe that to have a good life, you have to go explore the Zone. In the last update, we over-restricted the economy, and now, thanks to your feedback, we're balancing it. We will keep tracking how it works, how survivors farm and scavenge, and make further adjustments. We are also concerned about the possibility of burning cash and may turn it off in a future update. Let us know what you think about this idea.

  5. Grafts stopped regenerating back to their full form. What sounded like a cool idea in practice led to the situation where survivors did not finish these monsters and let them multiply infinitely, creating deadly swarms. This was a threat to the Zone. After some manipulations with the ecosystem, they no longer do that. Their hearing radius also got smaller, so you can avoid contact if you are really careful.

  6. On the opposite side, Chuvirla damage increased. Be really cautious with this monster.

  7. Lightbulbs are back in the loot spawn.

  8. Loot in the Factory biome fixed. 

    The idea in the Factory is that there are more containers than in other locations, but not all of them contain loot. UN is stealing stuff from Zaslavie and extracting it back to their territory, or they have already used some of the gear and consumables they brought with them. However, because of the bug, many containers that were supposed to have loot didn't. This is fixed now. Please let us know how you feel about it. We will keep an eye on the feedback and stats.

  9. Tooltips for items have been moved slightly so they don't obstruct your view when aiming, building, placing, and using items. Shout out to the cable guy who was really rooting for this fix.

  10. The butcher table is fixed. It now has a larger inventory. Some trophy recipes are also fixed. We will add the ability to sell stuffed mutants in the next big update.

  11. The sledgehammer is now craftable in the standard workbench again.

  12. Hunting loot chances improved. We do think that it is more interesting when you have a chance in the hunt, and not boring guaranteed loot every time. But chances were too unfair before. Now it is much better. Sometimes you are out of luck, but sometimes you score big time.

  13. UN temporarily stopped dropping supplies to the Factory zone, so ZAF does not bomb it with GRAD. We've got information that it will return in the next update with better equipment, possibly UN guns.

  14. Landmines spawn fixed. Now they are more visible and not drowned in soil and concrete. Yes, BEWARE: FACTORY HAS LANDMINES.

  15. For players experiencing loss of HUD/Inventory interface: In the update, we added the possibility to hide the HUD by pressing "~". We see that many players accidentally press it and lose their HUD. So now to switch HUD on and off, you need to press ALT+"~".

  16.  If you do not see your HUD, try reactivating it with this hotkey or in the game options menu.

  17. The first round of optimization is here. We switched to DX12 and significantly improved UE navigation tech, which previously caused major lag in some locations. We also improved LODs for about 30% of assets. In some cases or areas, this increased FPS by up to 200%. We will continue our work on this and will issue further updates to improve performance. If you notice any artifacts or problems with NPC navigation, please let us know. 


That is all for today. Thank you for your patience and all your feedback.

Please keep it coming, it really helps us to make Zaslavie a better place!