UPDATE 1.0.63 - Patch Notes

Waterpark Simulator · build 24793007 · published

On SteamNotes only · this build shipped before we watched the app

Some small fixes for stuff reported by you guys and some rebalancing. Plus one small change that some of you requested: the ability to rename custom slides

BUG FIXES

  • Fixed unintended diving board injuries and fines in some cases

  • Fixed a case where injuries were frame rate dependent, causing unintended injuries.

  • Fixed guests getting injured outside of the park limits not being reachable for lifeguard/medics

  • Revised all patches in the beach map to ensure they are all paintable

  • Last piece on 50/50 slide is now paintable

  • Staff no longer gets stuck in the break room in some edge cases

  • Fixed ambience in multiplayer

  • Higher limit (20) for restock items so they despawn from the floor

  • Reviewed some attractions to check for spots that could not be painted / paint would not stick

  • Reviewed some attractions where visitors could get stuck in some scenarios

IMPROVEMENTS

  • Reduced the forward force guests get when they ragdoll on slides

  • Park Events are now saved (seeing their popup, saving and leaving will relaunch them next time you play)

  • You can now hold to shoot all of the guns (no more carpal tunnel from 40 clicks to clean guests)


NEW FEATURES

  • Custom slide naming (can be done after the slide is built)



We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.

Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on the following updates