Waterpark Simulator · build 24793007 · published
Some small fixes for stuff reported by you guys and some rebalancing. Plus one small change that some of you requested: the ability to rename custom slides
Fixed unintended diving board injuries and fines in some cases
Fixed a case where injuries were frame rate dependent, causing unintended injuries.
Fixed guests getting injured outside of the park limits not being reachable for lifeguard/medics
Revised all patches in the beach map to ensure they are all paintable
Last piece on 50/50 slide is now paintable
Staff no longer gets stuck in the break room in some edge cases
Fixed ambience in multiplayer
Higher limit (20) for restock items so they despawn from the floor
Reviewed some attractions to check for spots that could not be painted / paint would not stick
Reviewed some attractions where visitors could get stuck in some scenarios
Reduced the forward force guests get when they ragdoll on slides
Park Events are now saved (seeing their popup, saving and leaving will relaunch them next time you play)
You can now hold to shoot all of the guns (no more carpal tunnel from 40 clicks to clean guests)
Custom slide naming (can be done after the slide is built)
We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/