Hey Players! This patch implements a workaround for those pesky disconnects some players have been experiencing: while we haven't yet been able to identify the root cause of the issue, at least now when a disconnect occurs the game will immediately attempt to reconnect to the lobby that was just left, meaning they will no longer affect your experience!
We have heard your cries for public lobbies, and we are now investigating the potential implementation of public lobbies over the next few weeks!
Added 6 new hats for the Exterminator and Mimic to wear!
Implemented workaround for the occasional disconnect issues that can occur - now when a client disconnects from a lobby due to a network error, the game will automatically attempt to rejoin the lobby that was just left.
Fixed Mainframe Servers variant having the large warehouse door not appear to be closed
Minor map collision fixes
Doors in the tutorial now automatically open when the condition that unlocks them is met (to make it more obvious that you should move to the next room)
Fixed pinging a vent attached to a ceiling vent not making the normal ping sound as it was supposed to
- Wayward Skies Studio