Update: Version 1.3.0

major update

Pyroworks · build 24751606 · published

On SteamNotes only · this build shipped before we watched the app

Version 1.3.0 is officially out for all players!

If you were previously on the `testing` branch, you should switch to the `Default public version`.

List of changes:

- Performance with a big show loaded is improved by about 2x (25fps to 50fps)

- Performance with a lot of fireworks spawned is also improved

- Mods now load instantly in menu and on demand during game when needed. (First startup might take a while to optimize them)

- Firing system has now a "spread" parameter - if you connect for example a few mortars to a module and set spread to 0.25, the mortars will fire with a 0.25s delay between each other

- Firing system controller now has a music waveform

- Firing system controller now synchronizes music with all the players

- Firing system music now will still be aligned with fireworks, even with a stutter ingame!

- Now if you middle click on a mortar rack while adding fireworks to a firing system module it'll add every mortar from that mortar rack to that module

- Added shortcut to clean the world if you hold DEL key for about a second

- Added ability to remove fireworks that were already fired in server settings menu (T)

- Added separate volume slider for music from firing system controller

- Mass explosions now sound better (try it :))

- Blown up cakes now have a chance to do some fun things... try it!

- Added a preview of spawned fireworks when selecting things in the spawn menu

- Shells can now be inserted quickly inside mortar racks if there are already mortars in it

- Loading save files is WAY faster

- Save files can be now loaded additively (won't clear the whole world on load)

- Saving should be way faster too!

- Added really cool splashes to water! Be aware, the cooler ones are only available in high & explosive graphics quality. Try it out with a big cracker :)

- Player movement in water has been improved

- Most particles now bounce off the ground!

- The game now takes about 2x less memory (about 4GB, 6-7GB with a big show loaded)

- Stability of the game has been overall improved

- Fireworks are now deterministic (meaning cakes will fire the same for everyone in the server, and yes previously that wasn't the case, the random delays between explosions were random).

- Made the lighter a bit better and smoother!

- A lot of bugs have been fixed

- A lot of other small changes!

- Added gm_fork map

If you have any feedback, bugs or suggestions make sure to join our Discord server!