Version 1.3.0 is officially out for all players!
If you were previously on the `testing` branch, you should switch to the `Default public version`.
List of changes:
- Performance with a big show loaded is improved by about 2x (25fps to 50fps)
- Performance with a lot of fireworks spawned is also improved
- Mods now load instantly in menu and on demand during game when needed. (First startup might take a while to optimize them)
- Firing system has now a "spread" parameter - if you connect for example a few mortars to a module and set spread to 0.25, the mortars will fire with a 0.25s delay between each other
- Firing system controller now has a music waveform
- Firing system controller now synchronizes music with all the players
- Firing system music now will still be aligned with fireworks, even with a stutter ingame!
- Now if you middle click on a mortar rack while adding fireworks to a firing system module it'll add every mortar from that mortar rack to that module
- Added shortcut to clean the world if you hold DEL key for about a second
- Added ability to remove fireworks that were already fired in server settings menu (T)
- Added separate volume slider for music from firing system controller
- Mass explosions now sound better (try it :))
- Blown up cakes now have a chance to do some fun things... try it!
- Added a preview of spawned fireworks when selecting things in the spawn menu
- Shells can now be inserted quickly inside mortar racks if there are already mortars in it
- Loading save files is WAY faster
- Save files can be now loaded additively (won't clear the whole world on load)
- Saving should be way faster too!
- Added really cool splashes to water! Be aware, the cooler ones are only available in high & explosive graphics quality. Try it out with a big cracker :)
- Player movement in water has been improved
- Most particles now bounce off the ground!
- The game now takes about 2x less memory (about 4GB, 6-7GB with a big show loaded)
- Stability of the game has been overall improved
- Fireworks are now deterministic (meaning cakes will fire the same for everyone in the server, and yes previously that wasn't the case, the random delays between explosions were random).
- Made the lighter a bit better and smoother!
- A lot of bugs have been fixed
- A lot of other small changes!
- Added gm_fork map
If you have any feedback, bugs or suggestions make sure to join our Discord server!