Early Access Patch 1.1.3

The Good Dog: Chasing Shadows · build 24747900 · published

On SteamNotes only · this build shipped before we watched the app

Hello again, everyone! Today's patch is a smaller one that comes with some much needed fixes and changes.

The main focus of this patch was a rework of the tutorial level. This has been an ongoing change, and it was nearly ready in time for Patch 1.1.2, but I decided to push it off a bit so I could focus on finishing the supplies overhaul.

In many ways, the new tutorial level is the same as it always has been. Most of the playable content remains the same, save for a few small tweaks to the Fallen Dog section that should hopefully make it clear to new players what to expect from the Fetch game mode. Beyond this, pop-ups in the tutorial level look much better than before. For pop-ups in moments of high tension, such as when encountering the Entities, or for pop-ups in high volume areas like in the Home Base, the game will pause for a moment to allow the player to read before continuing. After playing through the tutorial a few times, I think that everything flows a lot smoother than before with fewer opportunities to accidentally miss important text.

These changes will really only affect new players, but this was an important step in making the game more accessible. I also reworked how the tutorial works on the backend, so as I add more features in the future, I will be able to easily create new tutorial levels alongside the original one, each focusing on a new mechanic or game mode. Give the tutorial a go if you haven't yet! You might just learn something new.

Otherwise, Patch 1.1.3 includes a few more changes, including updated collar models for the game's newest breeds and some important bug fixes. As always, the full patch notes can be found below.

Thank you to everyone for your support and feedback. I'll see you all soon for Early Access Patch 1.1.4—the Entities are going to have a fun time with that one!

Full Patch Notes

Fixes & Other Changes

  • Tutorial Level

    • Improved appearance and behavior of tutorial pop-ups, including some that pause time

    • Reworked the Fallen Dog section to incorporate the actual Fetch objective

    • Fixed bug where Entity markers would disappear before they were killed

    • Changed tutorial wording in some sections

  • Misc. Bugs / Changes

    • Added new collar models for the Akita Inu, Poodle, and Dachshund

    • Fixed bug that caused some tools to break or disappear when picked up

    • Fixed bug where flashlight wouldn't affect Wraiths

    • Fixed the mouth positioning of some items