Early Access Update — Save System, Major Fixes & Improvements

Crisis Cabinet · build 24745600 · published

On SteamNotes only · this build shipped before we watched the app

Update — New Features & Bug Fixes

A sizeable post-launch update is now live for Crisis Cabinet, bringing new functionality alongside a number of important fixes and quality-of-life improvements.

🆕 New Features

  • 4-Slot Save System — You can now manually save your campaign into one of four persistent save slots.

  • Load Game — A new Load Game option has been added to the main menu.

  • In-Game Saving — Save your current campaign directly while playing.

  • Persistent Saves — Manual saves remain available after closing and restarting the game.

  • Save Information — Save slots contain campaign information to help identify each game.

  • Overwrite Protection — You'll be warned before replacing an existing save.

  • Safer Save Loading — Improved handling of damaged or incompatible save data.

🐛 Major Bug Fixes

  • Fixed the post-war end-game bug that could cause problems with campaign progression after a war concluded.

  • Fixed an election bug affecting election progression and outcomes.

  • Fixed instances where polling and popularity calculations could display NaN%.

  • Added safer handling for missing or incomplete voter-bloc data.

  • Improved numerical safeguards to prevent invalid percentage values appearing in the UI.

  • Improved feedback when attempting cabinet actions without enough Political Capital.

  • Improved modal and popup close behaviour, including full-screen outcome and milestone screens.

  • Improved protection against UI errors caused by incomplete game-state data.

  • Additional stability and quality-of-life fixes across the game.

🎮 Gameplay & Systems

  • Save/load now restores the wider campaign state rather than only basic progress.

  • Scenario campaign progress is retained when saving and loading.

  • Cabinet, elections, economy, diplomacy, crises, war and government systems have been checked alongside the updated game state.

  • Continued improvements to overall campaign stability and progression.

🔧 Next Priorities

Early Access development is continuing, with player feedback directly influencing what gets worked on next:

  • Deeper economy and budgeting

  • Improved taxation and fiscal balancing

  • Political Power balancing

  • Deeper diplomacy

  • More meaningful consequences between systems

  • Additional content and gameplay depth

  • UI, stability and quality-of-life improvements

Thanks to everyone who has reported issues and left feedback since launch. Keep it coming — we're listening and working through it.

Crisis Cabinet is being developed as a solo indie project, and this is the first of many updates planned throughout Early Access. There is a clear roadmap ahead, with the aim of steadily adding more depth, more meaningful choices and more ways for your government to succeed — or spectacularly fall apart.

Early Access Update — Save System, Major Fixes & Improvements · Crisis Cabinet build 24745600 · SteamPeaks