Beast Market Playtest Patch Notes v0.20260815.1

Beast Market Playtest · build 24740951 · published

On SteamNotes only · this build shipped before we watched the app

This update overhauls how weapons interact with monster ailments. Grand Hunt controls and post-crafting feedback have also been improved.

Weapon Ailment Rework

  • Poison, Paralysis, Sleep, and Blast now build up when attacks land with a weapon that carries the matching ailment value. The ailment triggers when buildup reaches the monster's resistance threshold.
  • Every weapon now has explicit ailment values. Heavy weapons apply more buildup per hit, while faster weapons apply smaller amounts more frequently.
  • Repeatedly triggering the same ailment raises the threshold for the next trigger. Empowered and Apex monsters have higher resistance than Standard monsters.
  • Poison deals damage over 15 seconds, Paralysis stops actions, Sleep empowers the next hit, and Blast deals immediate damage while helping with part breaks.
  • Stun knocks the monster down. Exhaust reduces monster Attack and attack frequency for 20 seconds.
  • Ailment skills only amplify ailments already present on the weapon. They do not add a new ailment to a weapon that has none.
  • Ailment values are now shown in Build, Crafting, and the Wiki weapon list. The Wiki combat guide now explains buildup, trigger effects, duration, and repeat resistance.

Grand Hunt and Crafting

  • Restyled the Hunt Chart quantity controls for 1, +1, +10, and Max as clear buttons. The selected quantity and maximum craftable amount are now shown together.
  • Fixed material requirements showing zero when no Chart could be crafted. The cost of one Hunt Chart is now shown instead.
  • Added descriptions of the effects granted by each Orb to Grand Hunt progress, result history, and Orb inventory.
  • Enlarged the clickable area of the Return to Hunt button.
  • Prevented duplicate crafting requests when a gear crafting button is pressed repeatedly in quick succession.
  • Crafting success now names the crafted item and confirms that it was saved to owned gear. Crafted gear no longer appears to disappear from the current view.
  • If the server reports that the item was already crafted, owned gear is resynchronized automatically.