Update 0.12.4: Global Stat Scaling and Attack Tech Improvements

Crown Marshal · build 24732778 · published

On SteamNotes only · this build shipped before we watched the app

Marshals,

Update 0.12.4 is now available for Crown Marshal.

This update scales core combat values to a larger numerical range and fixes rounding losses that previously affected low-Attack units, Attack Tech, flat damage reduction, and percentage-based bonuses.

Balance Changes

Global Combat Values Scaled by 10x

The following combat values have been increased to 10 times their previous values:

  • Health for all units and modifications
  • Attack for all units and modifications
  • Healing for all units and modifications
  • Flat damage
  • Flat damage reduction
  • Battlefield skill damage
  • Battlefield skill shields
  • Battlefield skill healing
  • Stronghold base Health
  • Temporary Health granted by Scorched Earth

This change only increases the numerical scale.

Relative unit strength and battle outcomes remain unchanged.

The following values keep their original scale:

  • Energy
  • Prices
  • Percentages
  • Ranges
  • Timings
  • Player Health

Every Attack Tech Level Now Has a Real Effect

Low-Attack units previously lost part of Attack Tech's +10% per level bonus because of integer rounding.

For example, a Goblin Warband with 4 Attack progressed through all five Attack Tech levels as:

4 → 4 → 4 → 5 → 5 → 6

This meant that the first two Attack Tech purchases could consume Energy without actually increasing the unit's displayed Attack.

With the new numerical scale, every Attack Tech level now produces a real stat increase.

The larger scale also improves two other rounding-related cases:

  • Flat damage reduction no longer easily creates complete immunity against low-Attack units simply because their values are too small.
  • Percentage-based bonuses such as Commendations no longer lose part of their intended value to rounding.

Thank you for your continued support and feedback.

See you on the battlefield, Marshals!