Hive Blight · build 24714769 · published
Hello everyone!
The stars have aligned, and it is finally time to reveal what we have been working on.
A new clan is ready to march against the Blight:
The Crescent March brings together species whose lives are brief under a shared devotion to the moon.
To them, each lunar phase is only one part of something greater, just as every life contributes to the future of their people.
Guided by their faith, they face the Blight without fear, finding strength in sacrifice and in those who carry on after them.
The Crescent March is built around summons and effects triggered by the death of allied units. While some of its members may not remain on the battlefield for long, their sacrifice can strengthen the rest of your army and turn a desperate fight in your favour.
The clan also brings several new mechanics to Hive Blight, including Invoke, Penance and Endoregen.
Invoke: Summon a unit. The summoned unit makes its 2 closest enemies retarget it.
Penance: Trigger every 10 time this unit takes damage.
Endoregen: This unit doesn't cost any Elixir to heal if you win the fight.
Whether you choose to overwhelm your enemies with summoned units or sacrifice allies for powerful benefits the Crescent March offers many new ways to build your team.
Of course, a new clan would not be complete without a collection of new trinkets...
...as well as new equipments to discover and experiment with!
We are really excited to finally bring the Crescent March into the game, and we cannot wait to see the strategies and combinations you create with them. Share your thoughts in the comments or join the discussion on our Discord! If you want to see how they play in game, you can always check the video of...
Gohjoe
or Ultra C
or QuanticFLux
We would also like to celebrate our community by sharing more fan art from our players. This time, we are featuring artwork created by Uchudishe.
Alongside the new clan, this update includes plenty of balancing changes, bug fixes, adjustments, and quality-of-life improvements. You can find every detail in the full patch notes below.
Enjoy!
Some balancing to existing bosses
Grandmolder: health increased 1000 -> 1200.
Mycelium Herald: health increased 300 -> 400, attack speed 0.7 -> 0.8
Judas: less trumpets on higher blight levels, more trumpets on lower blight levels
Trinket Buffs
Aerodynarmor: gain attack speed for every 30 -> 20 chitin
Recycled chitin reworked: On any ally death: all allies gain 15 chitin -> Martyr: Gives 60 chitin to closest ally.
Trinket Nerfs
Heart breaker: Held limit 3 -> 2.
Equipment Buffs
Smoke bomb: ambush gain 3 -> 5
Rubble helmet: ambush gain 4 -> 6
Haze Cloak: ambush gain 14 -> 18
Legendary dagger: attack power gain 12 -> 14
Upgraded Lively Tamburine: charm gain 10 -> 5
Upgraded Webbed Harp: charm gain 10 -> 5
Unit Buffs
Lucina: Attack speed 0.7 -> 1, chitin gain 4/8/12 -> 5/10/15