Wyldernook · build 24675985 · published
Decks are no longer shuffled each turn. Draws and Bury effects now always grab cards from the top of the deck.
Right Eye of Insight (Campaign) and Augur Orb now also shuffle your deck each turn.
Ingenuity now places the named card on top of your deck immediately on resolution.
Previously, the default rules of the game shuffled the deck each turn, and also Draw and Bury effects grabbed random cards from your deck, rather than the top card. This was pretty unintuitive, especially when combined with the card Ingenuity, which puts a card on top of your deck. Now, if you play Ingenuity and then draw cards, either immediately in the Resolution Phase from another card, or on a much later turn, it'll still be on top of your deck. Note that some cards can shuffle the deck, like Another Day.
You can now drag and drop unowned cards into the deckbuilder, whereas before only right clicking would add unowned cards.
You can now filter by Tradable cards in your collection.
Dust and Gemstone amounts now display in the Home, Collection and Profile pages.
The trade limit has been increased from 32 to 42 for a single trade.
Our initial limit of 32 cards in a single trade we originally set in place early in development when deck sizes were 30, rather than 40. It's our intention that players are able to trade an entire deck in a single transaction, if they so wish.
Breastplate of Protection now gives +15 health, down from +20.
It's not longer possible to Wish for Equipment or Treasure cards in the campaign.
It's no longer possible to lose Treasures, Curses, Equipment, or the Right Eye of Insight to the Wandering Tinker adventure.
Fixed a bug where players couldn't trade alternative versions of Starter cards.
If you accept a matchmade queue mid-deckbuild, your deck will now be saved.
Fixed various issues that were causing matchmade games while in an existing game (such as queuiung for pvp while playing Campaign or vs CPU) to not work.
The Uniter now specifies that it Summons rather than Draws, which was inaccurate.
Fixed many text and keyword inconsistencies and spelling errors in card text.
Fixed an issue where amount of cards being traded text wouldn't update upon starting a 2nd trade in a session.
Fixed issue were players would have to scarified more than one character to Lure of the Blue Rose in PVP.