The Alien Trials · build 24662130 · published
Hey everyone!
After a long hiatus, I finally had some time to push some updates! Here are a couple of new features and changes. Customization, balancing, and bug fixes were highly requested, so here's a look at what's been addressed.
Rebuilt from the ground up on an upgrade to Unreal Engine 5.7, driving improvements across graphics, animation, and combat.
Revamped combat system
Lock-on mode with strafing
Can be disabled to enter free-roam mode
Improved hit detection and impact accuracy
Ability changes
Strong attack now halts on target contact, is more responsive, and has a snappier feel
Dodging is now more responsive, with tighter directional control
Reworked knockback hit reactions
Adjusted animation-cancel windows
Dodge, strong, and medium attacks now grant flinch invulnerability
Rebalanced damage, knockback, stamina cost and stamina regen values
Graphics
Improved lighting, post-processing, and VFX for a more polished overall look
Fixed characters and level being too dark in some areas
Networking
Fixed bugs related to creating, finding, and joining sessions
Improved map travel flow, more stable
Customization
New pre-match loadout flow
Customize your alien model and color before entering combat
UI
Various UI layout and styling reworks
Improved low-health post-processing indicators
Added return-to-previous-page navigation support in menus
Localization
Added UI support for Japanese, German, French, and Spanish
Animation
Improved animation blending
Improved foot IK
AI
Smarter AI behavior
Audio
Fixed multiple mis-timed sound cues
Fixed hits sometimes registering and playing twice
Improved hit SFX attenuation
Added door-open SFX
Thanks for playing! 👽
- Voltaire