Update 0.9.1: New Modifications and Unit Balance Changes

Crown Marshal · build 24603916 · published

On SteamNotes only · this build shipped before we watched the app

Marshals,

Update 0.9.1 is now available for Crown Marshal. This update adds new modifications for the Necromancer and Crusaders, adjusts a wide range of units and modification routes, and improves synchronization during live spectating and public ghost inspection.

New Features

Necromancer Modification: Withering Curse

Added the Withering Curse modification for the Necromancer.

  • Permanent Store unlock: 1,000 Valor
  • In-battle installation cost: 150 Energy
  • The Necromancer must be owned before purchasing it
  • Existing accounts do not receive the modification automatically

After installation, the Necromancer's Attack changes from 180 to 60.

A direct hit from a soul orb deals additional damage equal to 30% of the current Health of a non-building target.

This additional damage does not spread through splash and does not affect buildings or strongholds.

The route includes a dedicated Necromancer appearance, green withering projectiles, and a unique impact effect.

Crusaders Modification: Crusade Vanguard

Added the Crusade Vanguard modification for the Crusaders.

  • Permanent Store unlock: 1,000 Valor
  • In-battle installation cost: 100 Energy
  • The Crusaders must be owned before purchasing it
  • Existing accounts do not receive the modification automatically

After installation, the three members no longer share incoming damage with one another.

Each time they enter battle, every living member gains 5% Attack per second, capped at +200% after 40 seconds.

The route includes a dedicated banner, mail armor, greatsword, and complete movement, attack, and death presentation.

Live Spectating Friend Status

Friend status now shows when a player is live spectating, including the public match mode and current round.

Live spectating, actively playing a match, and watching a replay now use separate statuses.

Balance Changes

Base Units

  • Reduced Pikeman Health per member from 100 to 95.
  • Increased the Archer's attack interval from 1.0 seconds to 1.1 seconds.
  • Reduced the Crusaders' deployment cost from 500 to 450 Energy.
  • Increased Crusader Health per member from 360 to 380.
  • Reduced the Necromancer's deployment cost from 550 to 500 Energy.
  • Reduced the Dwarven Musketeers' attack interval from 3.0 seconds to 2.7 seconds.
  • Reduced the Mountain Giant's Health from 2,700 to 2,500.
  • Reduced the Mountain Giant's splash radius from 1.6 m to 1.4 m.
  • Increased the Steam Locomotive's range from 0.8 m to 0.9 m.

Modification Installation Costs

  • Reduced Loose Formation from 100 to 50 Energy for both Militia and Goblin Warbands.
  • Reduced Demolition Hammer from 100 to 50 Energy for Light Knights.
  • Reduced Demolition Hammer from 150 to 100 Energy for Heavy Knights.
  • Reduced Sky-Hunter Instinct for Wasp Swarms from 100 to 50 Energy.
  • Reduced Skyward Venom for Crypt Spiders from 100 to 50 Energy.
  • Reduced Ashwing Metamorphosis for the Ember Whelp from 250 to 200 Energy.
  • Reduced Fervor of Faith for the Crusaders from 250 to 200 Energy.

Defense, Mobility, and Firepower Routes

  • Reduced Tower Shield movement speed from 1.6 to 1.5 m/s.
  • Reduced Light Assault's attack interval from 1.3 seconds to 1.2 seconds.
  • Increased Light Assault's movement speed from 2.8 to 3.0 m/s.
  • Smite for the Priest now costs 50 Energy and increases Attack from 25 to 50.
  • Increased Close Support range for Mortar Crews from 8 m to 10 m.
  • Reduced Hardened Skin Health for the Mountain Giant from 2,850 to 2,650.
  • Increased Bursting Venom Sacs' splash radius for Crypt Spiders from 1.2 m to 1.3 m.

Focus-Fire and Ranged Routes

Swarm Hunt for Wasp Swarms and Coordinated Hunt for Dwarven Musketeers now prioritize the attackable enemy with the highest current Health within the whole group's attack range.

  • Increased consecutive-hit damage from 5% to 8% per hit.
  • Increased the consecutive-hit damage cap from 30% to 40%.
  • Reduced Long Barrels' attack interval for Dwarven Musketeers from 3.0 seconds to 2.4 seconds.
  • Reduced Rapid-Fire Crossbows' attack interval for Windhawk Crossbow Riders from 2.1 seconds to 1.8 seconds.
  • Increased Ground Deployment range for Windhawk Crossbow Riders from 6.5 m to 9 m.
  • Increased Sustained Aim's subsequent-hit damage bonus for Elven Sharpshooters from 10% to 15%.
  • Increased Ground Hunter's subsequent-hit damage bonus for Griffins from 10% to 15%.
  • Increased each Repeating Ballista shot from 75% to 80% of base Attack.

Fixes and Improvements

Live Spectating and Battle Synchronization

Fixed battle catch-up presentation when joining live spectating during a battle, reconnecting, or encountering a long update at a low frame rate.

  • The real battlefield remains visible during synchronization, and the synchronization status stays on screen until playback truly reaches the current moment.
  • Brief attacks, hits, deaths, revivals, healing, skills, screen shake, and audio feedback are no longer skipped by a single long frame.
  • Round results and the next round now wait for unfinished battle playback to conclude correctly.

Public Ghost Display

  • Flying-unit public ghosts now continue playing their wing animations.
  • Inspecting a historical ghost with a revealed skin now displays the skin used in that battle instead of returning to the local default appearance.

Thank you for your continued support and feedback.

See you on the battlefield, Marshals!

Update 0.9.1: New Modifications and Unit Balance Changes · Crown Marshal build 24603916 · SteamPeaks