Forest Doesn’t Care · build 24594975 · published
Significantly optimized dense vegetation and shadow rendering.
Reduced FPS drops in forest environments, especially during sunny weather.
Lowered the performance cost of foliage animation and shadow updates.
Improved distant tree rendering and smoother transitions between full-detail vegetation and billboards.
Fixed excessive brightness on distant foliage.
Optimized texture resolutions, reducing the game's installation size by approximately 4 GB.
Improved overall frame-rate stability while keeping Lumen enabled.
Added a backpack death marker to True Survival mode, making it much easier to recover your dropped loot.
Added collision to moss patches, preventing dropped weapons and other items from falling through the ground.
Fixed an issue where players could respawn at random locations after dying. In multiplayer, your character will now consistently respawn at the location where you last left the game.
Moved the Shotgun so it is now received from Max before starting the Path of Salvation quest.
Added a 1-second delay before quest items respawn in multiplayer, allowing every player enough time to collect them instead of only the host.
Reworked several story systems to improve co-op progression.
Story cinematics now play correctly during cooperative play.
Each player can now complete the game independently while playing in co-op.
Fixed multiple issues affecting Story Mode and Cooperative Mode.
Player locations are now correctly saved in multiplayer.
Fixed the Crocodile, Home, and Hope achievements.
Fixed story completion percentage after finishing the game.
Fixed the first story mission not starting correctly after switching to Free Play.
Fixed a soft lock and possible story progression loss when switching between game modes.
After completing the game, the correct story completion percentage is now displayed instead of 0%.
Fixed issues with the Looking for the Reaper quest.
Increased the texture resolution of several weapons.
Rotated the Holo Scope to the correct orientation.
Fully replicated flashlight behavior in multiplayer.
The flashlight now correctly remembers whether it was turned on or off.
Fixed an issue where other players could unintentionally toggle your weapon flashlight in multiplayer.
Fixed several weapon recycling issues. Weapons with attachments can no longer be recycled accidentally.
Improved the weapon ammo unloading system.
Added new screams and voice variations.
The Y key can now be customized in the Key Bindings menu.
Improved melee attack animations.