Version 1.08 Update Notes

Lunarium · build 24592371 · published

On SteamNotes only · this build shipped before we watched the app

Bug Fixes & Optimizations

  • Added a new animation where Lune is also restrained when Ave is hit by Enid's grab attack.

  • Adjusted Enid's lock-on points to prevent attacks from missing.

  • Adjusted the presentation of the environment and background music during battles in Dreampath.

  • Improved the stability of activating the Crimson Dancer boss battle.

  • Adjusted some dialogue order in conversations between Granny and the Twins to prevent sequence issues when multiple dialogues are triggered continuously in the late game.

  • Modified the pose of The Dreamsinger Messiah inside the large ship.

  • Optimized the safe zone range settings in Starfall Village to prevent frequent weapon draw/sheath animations when entering and leaving the safe zone.

  • Added Lune's weapon back to the Important Items inventory.

  • Updated a batch of tutorial images.

  • Changed the default fullscreen mode to borderless windowed mode, and moved the resolution setting step earlier during game startup.

  • Automatically set the resolution to 1280×720 when launching the game on Steam Deck.

  • Optimized the performance of materials used when characters are obscured.

Other Optimizations

  • Optimized some scene terrain and invisible walls.

  • Revised some text errors and localization errors.