Build 24546947

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Dragon Spirits 2 · public · first seen

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Patch notes · published by the developer

Update Notes (October 29, 2026)

On Steam

While testing the new version, we noticed a slight difference in visual performance.
Enabling VSync in the settings fixes this, likely caused by an automatic update of the OS or graphics driver.

<Binjiang Park> Added Virtual Fishing Spot Battles and the option to purchase Mysterious Bait.
<Antai Garden> Added the Dragon Dance Battle event, where victory must be achieved within a limited time.
<College Town> Added the Three-School Apex Showdown event (1v1 Solo Battle).
<Pearl Tower (Post-Game)>: Added the Cognitive Scars to challenge Chimeras in consecutive boss rushes.
<Great New World Villa (Post-Game)>: You can initiate a gauntlet battle against all main characters.
Added anonymous sparable NPCs using virtual avatars across various Cocoons.
Adjusted some existing Moulds and added the new Animal Series (boosts a single stat). NPCs for these can be found at Dongping Rd. or Silver Bridge.
Many station passerby NPCs now allow both trading and adjusting Cognitive Moulds, making it easier to buy common consumables. Silhouette portraits have also been added to improve recognition.

When your Dragon Spirit slots are not full, standby Dragon Spirits can now be added directly from the Party tab (instead of the All tab). The swap button will now also appear even if there is only one Dragon Spirit in the party.
When selecting your starting Dragon Spirit in Arcade Mode, you can now preview it by clicking the selected card in the lower half of the screen.
Optimized line-break rules for skill and talent descriptions to prevent punctuation marks from appearing at the start of a line.

SP gain/steal effects and the Enrichment state will now display the rounded value of the actual applied amount upon overflowing, rather than the original base value.
Added a gradual HP recovery effect to Eternal Tundra.
In Concert Hall, reduced the timeout condition to trigger when actual battle time reaches 60 seconds.

Fixed an issue where loading an auto-save would result in a black screen if only an Arcade Mode auto-save existed.
Fixed camera animation trajectory errors in certain Cocoons.
Fixed a bug where Hellish Lash incorrectly triggered on opponents who were already in a Suffocated state.
Fixed a bug where certain sound effects in the final battle were unaffected by audio settings.
Minor numerical and text adjustments.

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