Global Protocol: New World Order · build 24540310 · published
This update introduces 8x VRAM terrain heightmap compression, functioning Anti-Aliasing quality controls, and a complete multiplayer determinism overhaul. It also brings smoother country selection performance and resync recovery controls.
8x Heightmap VRAM Compression: Compressed the 16k terrain heightmap texture into BC4 format, reducing GPU VRAM bandwidth usage by 8x (shrinking the heightmap from 512MB down to 64MB) and significantly accelerating map zoom performance.
Functioning Anti-Aliasing Settings: Changed URP default rendering from 8x to 4x MSAA for faster frame rates, and connected the in-game AA dropdown menu directly to active pipeline settings for the first time.
Responsive Country Selection: Debounced search filtering typing in the country select menu and optimized military rank calculations, keeping national setup smooth and lag-free.
Zero-Desync Determinism: Eliminated country hash desyncs. Converted random seed generation across envoy operations, event evaluations, political drift, and missile defenses from local entity indices to deterministic country ISO3 hashing.
Canonical Resource Routing: Enforced canonical sorting (Buyer ISO3, Seller ISO3, Resource) on resource routing and reserve purchases to guarantee identical economic simulation states across all host and client machines.
Host Authoritative Snapshot Retries: Host snapshot retries now authoritatively re-push state snapshots to diverged followers, backed by a 10-second cooldown timer and clear status subtitles.
30-Second Escape Hatch: Added a "Leave Game" button to the resync overlay after 30 seconds, ensuring players are never trapped on a stalled sync screen.