Update v0.2.49 — AI Construction Engine, Oil Calibration & MP

Global Protocol: New World Order · build 24529168 · published

On SteamNotes only · this build shipped before we watched the app

This update introduces a dynamic AI National Needs construction engine, real-world global oil and gas calibrations, and DirectStorage support. It also delivers economic GDP recovery, sea zone localization, and 100% lockstep multiplayer command routing.

🧠 Dynamic AI Construction Engine & National Needs

  • Problem-Driven Construction: Replaced static AI building tables with a dynamic National Needs engine. The AI now scores construction projects across 4 real-time axes: Prosperity, Stability, Security, and Development.

  • Peacetime Damping & Threat Response: Peaceful, impoverished nations prioritize farms, factories, and hospitals to fix trade deficits, while military construction is automatically damped during peacetime and scaled up when threat levels rise.

  • QuickBuild Recommendation Fix: Corrected QuickBuild player previews to account for repeat building surcharges, ensuring displayed costs match actual treasury debits.

🛢️ Global Oil & Gas Calibration & DirectStorage

  • Real-World Resource Deposits: Calibrated all oil and natural gas resource deposits globally to match real-world production volumes and proven reserves.

  • DirectStorage Engine Support: Enabled DirectStorage support for accelerated asset loading speeds.

📈 Economic Territory GDP Recovery & Debt Realism

  • Post-Occupation GDP Recovery: Fixed an issue where losing territory permanently crippled national GDP even after liberating provinces. Re-gaining lost land now fully restores economic productivity.

  • Global Sovereign Debt Calibration: Integrated real-world starting sovereign debt figures globally for accurate starting national balance sheets.

🏗️ Infrastructure Investment Pool Scaling

  • Weight-Based Infrastructure: Sized national infrastructure investment pools by province weight and economic size rather than flat province counts, allowing developed provinces to utilize infrastructure funds far more efficiently.

  • Rebalanced Infrastructure Maintenance: Rebalanced infrastructure growth curves and monthly maintenance costs across all budget tiers.

🌾 Population Growth Carry & Sea Zone Localization

  • Fractional Population Growth: Sub-person growth fractions in small provinces are now carried over month-to-month, resolving a rounding freeze that previously halted small population growth.

  • Annual Growth Calibration: Corrected building population growth multipliers to apply on an annual basis rather than monthly.

  • Dynamic Sea Zone Localization: Sea zone names are now dynamically localized across all 13 supported languages.

  • Improved Tooltip Formatting: Corrected mistranslations in German, French, and Turkish province tooltips and fixed resource output breakdown formatting.

🌐 Multiplayer Architecture & Lockstep Command Routing

  • 100% Lockstep Command Coverage: Re-architected command routing so that all 68 player actions (right-click unit moves, war declarations, alliance pacts, disbands, unit merging, satellite operations, politics, and UN voting) execute through lockstep across all connected clients.

  • Self-Healing Resyncs: Follower clients experiencing network hiccups now receive host-authoritative snapshot pushes, allowing them to automatically self-heal and catch up without getting stranded.

  • Clean P2P Lifecycles: Fixed Steam P2P session lifecycles so multiplayer matches can be restarted cleanly without restarting your game client.

  • Network Connection Hints: The multiplayer overlay now displays clear diagnostic hints if a VPN, proxy, or firewall blocks P2P traffic.