Update #5: New Game Modes!

major update

The First Million · build 24490102 · published

On SteamNotes only · this build shipped before we watched the app

Good news, everyone!

After the last update buffed things all around, the game's onboarding and balancing finally feels a lot more polished now — which allowed me to add some cool new things!

IMPROVEMENTS

  • Added a new DAILY SPRINT mode where you compete with other players to see who can get to one million the fastest

  • Both DAILY SPRINT and DAILY TRIAL now show the number of attempts next to the score

  • Added TRILLIONAIRE upgrade, which allows you to try and go for the trillion

  • Changed profit cap for assets from 1m to 10m

  • Reworked the main menu layout and added buttons to abandon runs

BALANCING

  • INNOVATOR profit increase changed from $3 to $5

  • SURPRISE cycles changed from 1x to 2x

  • SURPRISE cycle time changed from 30s to 60s

  • FIREHOSE profit increase changed from $5 to $10

  • FIREHOSE cycles changed from 5x to 10x

  • HORIZONTAL SCALING profit increase changed from $1 to $3

BUGFIXES

  • Fixed a bug where ECHO's effect would remain if the card was sold from the board

  • Fixed the description of research cards showing the wrong amount of cycles

  • Fixed a bug where on the way to the billion purchasing upgrades would not work properly and lead to broken games

  • Fixed LOTTERY still appearing in daily cards

I hope y'all like these changes. Do let me know if anything's off and I'll get back to work! ;-)

Have a great weekend!

Cheers,

Mario aka ehmprah

Update #5: New Game Modes! · The First Million build 24490102 · SteamPeaks