Hotfix 07/29/2026

Forest Doesn’t Care · build 24442012 · published

On SteamNotes only · this build shipped before we watched the app

Multiplayer

  • Fixed an issue where enemies could become desynchronized after respawning. In some cases, one player would see an enemy dead while another still saw them alive and invulnerable.

  • Fixed an issue where the server incorrectly replicated the client's head pitch rotation.

Weapons

  • Added weapon recycling. Firearms can now be dismantled into scrap.

  • Updated weapon controls:

    • U — Unload Ammo

    • R — Recycle Weapon

  • Enemies now drop their equipped weapons when killed.

  • Added a fire mode indicator to the ammo counter, showing whether the weapon is set to Semi, Burst, or Auto.

  • Improved head hitboxes for more accurate headshots.

  • Removed the Unload option from melee weapons.

Controls

  • Added key rebinding support for Jump and Sprint.

Animations

  • Added a new drinking animation when consuming water from a bottle.

Gameplay

  • Blood now appears on your hands after attacking enemies with melee weapons.

  • Campfires in the main camps are now permanently lit and can be used immediately.

  • Removed logs from the barter system.

  • Added a redesigned New Game introduction pop-up window.

Audio

  • Fixed an issue where footstep sounds could play from an incorrect position due to foot bone attachment.

Item Info

  • Improved the Item Info panel in the inventory. Available item actions now update based on the current context, displaying the correct options depending on whether you're interacting with a container or your own inventory.