On SteamNotes only · this build shipped before we watched the app
CRITICAL BUG: Sacrificial Flock Event: Selecting Fight does not enter battle. The player still receives +2 Virtue and is sent back to the map.
CRITICAL BUG: W3 Final Boss: After breaking the shell and entering Phase 2, an Evil Karma event is triggered, causing the player to win the battle immediately. (Screenshot attached.)
CRITICAL BUG: Sanctuary: After selecting 5 Random Upgrades, pressing I does not open the menu. Talking to an NPC afterwards causes keyboard input to stop working.
CRITICAL BUG: Cursed Mode 1: Unlocking a Skill or Relic in Soul causes the unlock effect to be lost.
CRITICAL BUG: Event: Selecting Option 2 causes a critical bug. (Specific event needs to be identified.)
BUG: W3 Campfire near Final Boss: The Royal Guard Karma event is triggered, but no NPCs appear in the village.
DESIGN: Hero Sigil Adjustments:
Daoist: Successfully using Hero Sigil grants 2 Talismans by default.
Thief: Obtaining a Trap from Hero Sigil grants 2 Traps.
Increase the Daoist's Hero Sigil success rate to match the Swordsman's.
TUNE: Karma Tutorial: Update the tutorial to explain that:
Karma can trigger special events.
The higher the Karma, the more powerful and impactful the triggered events become.