Update 0.41 is now live!
Update 0.41 focuses on teaching, combat clarity, and a smoother run curve. The new Field Guide offers a safe place to study combat, while enemy pressure now builds more gradually after Boss 1 without removing the late-game challenge.
New: Field Guide
- Added the Field Guide to the Archive, covering Systems, Abilities, Enemy Roles, and Mini-Bosses.
- Live, looping combat demonstrations show how abilities and enemies behave.
- Detailed lessons explain status effects, ability scaling, threat tells, and counterplay.
- Locked content remains hidden behind silhouettes, allowing the guide to grow alongside your progress.
Smoother Enemy Pressure
- Preserved the existing spawn-rate curve before Boss 1, while preventing early swarm surges from exceeding the normal baseline enemy ceiling.
- After Boss 1, spawn rate now climbs more gradually and reaches maximum intensity after Boss 3 instead of between Bosses 1 and 2.
- The baseline enemy ceiling now grows every 3.1 active seconds instead of every 2.65 seconds.
- Reduced the baseline late-game enemy ceiling from 270 to 240. Void Presence and other pressure modifiers can still exceed this baseline.
- Flankers are still introduced early, but appear less frequently until after Boss 2.
Abilities, Relics & Progression
- Nova: Increased base damage from 22 to 27 and knockback force from 370 to 460.
- Solar Lance and Cross Sweep: Multiplicity can now generate additional beams and crosses.
- Singularity Field: Now fires low-damage radiation beams at distant bosses, or at distant enemies when nothing is caught inside the field.
- Annihilation Protocol: Reworked its chain reactions for more controlled and consistent results. Explosion damage is now 12% instead of 20%, follow-on explosions lose damage over two generations, and damage against bosses and high-health targets is capped.
- Added the Hidden Potential Heart Tree upgrade at Core Level 80. Its two ranks raise the Pilot Mastery cap from 20 to 25, then 30.
- The Permanent Relic Box Heart Tree reward now always offers relic choices instead of substituting Seeds, Trial Sigils, or Frame Fragments.
- Adjusted boss relic reward odds: Legendary 14% (previously 18%), Epic 71% (previously 67%), and Rare remains 15%.
Interface & Presentation
- Boss health bars now display relevant buffs and debuffs, including stacks and remaining duration.
- Ultimate Overload now displays its remaining duration directly beside the ultimate charges.
- Improved the gamepad ultimate prompt and ready-state feedback.
- Improved Heart Tree controller navigation, added hold-to-upgrade support, and made node progress and lock states clearer.
- Health drops are now 25% larger visually for easier battlefield recognition.
- Added animated, localized loading transitions featuring Najko.
- Added a full credits sequence after completed endings. Once unlocked, the credits can be replayed from the Theater.
Fixes & Polish
- Improved the Siegebreaker's hitbox alignment.
- Fixed Saber Lance occasionally missing the visible edges of large enemies.
- Fixed Splitter children not receiving their intended reduced size scaling.
- Improved enemy death handling and the stability of dense chain-reaction events.
- Bonus XP Explosion damage is no longer incorrectly included in player damage totals.
- Improved ability sequencing for the Overlord Unbound Gauntlet trial loadout.
Thank you for all the feedback! We would especially love to hear how the new post-Boss 1 pacing and journey toward Boss 2 feel.