Playtest Update 1

Keyboard Warriors Playtest · build 24346008 · published

On SteamNotes only · this build shipped before we watched the app

Playtest Update 1 is live with the following changes:

Features

  • A new zombie enemy type has been added to help balance out the pacing of hordes. These guys are very slow and very tanky. They aren't much threat on their own, but you will want to wear them down before they reach you because they will debuff you with corrosion when they attack or burst.
  • Enemies now have an outline that matches with the corresponding weapon they are being targeted by in the HUD. The weapons in the HUD are still a work in progress, trying to find a nice way to match these colours without having it turn into a party down there.
  • CAPS LOCK will be displayed in red text just above the typing input when your caps key is active.
  • Navigation hints have been added to the reward screen. Choosing a reward now requires a short hold to prevent accidentally picking the wrong loot (tragic).

Adjustments

  • Events in the city section have been reworked for better pacing and difficulty.
  • More event variations have been added for each encounter.
  • Enemy colour palettes have been adjusted so they don't blend into the environment as much. Lighting and post profile is still a work in progress.
  • Improve auto-targeting algorithm to better prioritise next target and not jump to bosses of same enemy type.
  • Bosses can not be targeted before the event starts, since they are immune to damage until this point anyway it was a bit confusing to be able to freely shoot them.

Bug Fixes

  • Fixed a potential crash on native linux build due to fmodstudioL library not linking correctly.
  • Fixed serialisation layout error that balloons local logs.