SANITY: The Playtest · build 24342363 · published
Fixed an issue where the "Produce the Track" objective could fail to trigger correctly.
Fixed several cases where dialogue widgets were not being removed from the screen after conversations ended.
Fixed dialogue logic that could leave players trapped in a conversation that technically no longer existed.
Removed additional developer debug functionality that accidentally remained in previous builds, including test text messaging and various debug widgets.
Continued optimization of graphics rendering and PSO precaching to improve loading times, reduce hitching, and provide smoother overall gameplay.
Added a new popup explaining Immersive Mode, making it easier for new players to understand what the setting does before enabling it.
Updated the Living Room TV audio attenuation for more realistic sound falloff and positioning.
Refreshed the in-game radio playlist with additional music.
For Streamers & Content Creators
All music heard on SANITY's in-game radio is original music that I personally created and own the full rights to.
Some platforms may still generate automated copyright warnings, nonetheless, I will never issue copyright claims or takedowns for gameplay videos featuring my music.
Thank you to everyone continuing to playtest SANITY and report issues. Every report helps make the game more stable before release.