Update: Mycofall is now available in Early Access

major update

Mycofall · build 24303263 · published

On SteamNotes only · this build shipped before we watched the app

🎉 Early Access v0.6.6 - Welcome to Mycofall!

IT'S HERE! After months of development, playtesting, and refinement, MYCOFALL IS NOW AVAILABLE IN EARLY ACCESS!

This is a massive milestone for us, and we're thrilled to finally share the game with everyone. This update brings everything together - new content, new maps, major quality of life improvements, performance improvements, and tons of polish.

New Content: Rugged Desert Map

A brand new environment awaits! The Rugged Desert is a completely new map with its own unique challenges and atmosphere.

Comet Rain Hazard
The desert sky is alive with danger! Comets fall in groups throughout your run, striking both players and enemies alike. They become more frequent and deal more damage as waves progress and difficulty increases. This creates dynamic, chaotic moments that change up the gameplay pace.

Dedicated Leaderboard
The Rugged Desert has its own leaderboard, so you can compete specifically on this new map and see how you rank against other players tackling this hazardous environment.

The Early Access Philosophy - Seasons & Community Development

This is where things get exciting. Early Access isn't just about bug fixing - it's about building together. We're experimenting with new map variations and modifiers like the Rugged Desert's comet rain. We want to test different ideas and refine them with your feedback.

Throughout Early Access, we'll be:

  • Introducing new map modifiers and variations

  • Introducing new content like bosses, skills and evolutions

  • Iterating rapidly based on your feedback and making meaningful changes based on what you discover and suggest

  • Expanding audio with new music and sound design

  • Improving responsive resolution support for all screen sizes

Your feedback is welcome. Join our Discord to share ideas, report bugs, and discuss what you'd like to see next. This is a collaborative journey, and we're building Mycofall with you.

Join our Discord

Performance Improvements

We've optimized the game to run smoothly on all hardware, from high-end systems to lower-end devices:

  • Reduced FPS drops from visual effects, popups, and enemy rendering

  • Optimized object pooling for projectiles, footprints, and attack telegraphs

  • Fixed memory leaks that accumulated during long runs

  • Reduced network overhead in co-op matches

The result? Solid FPS in late waves across all systems.

Visual Polish & UX Improvements

Enemy HP Bars
Enemies now display their own HP bars! Configure in settings: Always show, only show on damage, or never. Lord Rammhorn and Greedle now have large boss HP bars.

Difficulty Display
The difficulty you've selected is now always visible in the Hub and on the loading screen, so you know exactly what challenge level you're tackling. In co-op, the Hub shows the difficulty chosen by the host.

Animated HUD Elements
Health, XP, Mycelium, and boss health bars now animate smoothly instead of snapping instantly. Healing visibly fills the health bar, bars flash when taking damage, and the mycelium bar plays a drain animation when resetting.

Miss Mantis Visual Evolution
The final boss now changes appearance throughout the fight! She transforms at waves 10, 20, and 30, growing larger with each new look to visually represent the escalating threat.

Ultra-Wide Screen Support
Canvas scaling now uses "Match Height" to properly support ultra-wide monitors. During Early Access, we'll continue working on responsive resolution support across all screen sizes. Expect regular improvements on this in the future.

Controller Support
We're committed to making controller and Steam Deck gameplay as intuitive and enjoyable as possible. We have a controller refinement update planned for the future. For now, we've fixed several controller issues and will continue iterating based on your feedback.

Co-op Gets Real - Full Multiplayer Polish

Co-op has received massive improvements to make it actually feel complete and stable:

Fair Difficulty Scaling
Enemy damage no longer scales up with player count - co-op feels properly balanced now.

Intelligent Spawn Positioning
Players now spawn evenly spaced around a circle based on player count instead of random positions. No more spawning on top of each other.

Mycelium Transparency
A new UI shows exactly how much Mycelium each player has collected during the run.

Connection Reliability
Connections shorter than 8 seconds are bridged seamlessly. Longer disconnects pause the run for up to 5 minutes with a countdown banner. Disconnected players can rejoin their character fully restored!

Better Non-Host Experience
The Quit button in pause menu now actually works for non-host players, properly disconnecting you and showing your score.

Balance & Quality of Life

Boss Encounters
Miss Mantis base damage increased to make wave 20 feel like a real threat. She now changes appearance at waves 10, 20, and 30 to visually represent her growing threat level.

Healing Economy
Heal bubble drop chance on enemy death is now lower on higher difficulties, preventing infinite healing strategies. Vampire evolution received better balance with increased damage reduction (20% → 35%) while slightly reducing heal amounts.

Co-op Economy
Mycelium fill rates now scale with player count and wave count, making progression feel consistent whether you're playing solo or with friends.

Critical Bug Fixes

Co-op Specific:

  • Fixed artifacts granting mycelium to the wrong player

  • Vampire evolution now heals all players correctly

  • Game over screen now shows your own artifacts, not the host's

  • Player map indicators now show for all players, even late joins

  • Music volume now plays at the correct level on launch

Gameplay Stability:

  • Enemies no longer pile up during pauses

  • Achievement progress no longer runs backwards

  • Greedle Slayer and Rammhorn Slayer achievements properly unlock for all players

  • Poison kills now credit the correct player

  • Damage/heal/block popups now only show your own in co-op

  • Controller stick input no longer randomly stops working

What This Means

Early Access is the start of our journey together. Your feedback, bug reports, and suggestions will shape what comes next. We'll continue updating, balancing, and adding content as we work toward the full 1.0 release.

The game is substantial and feature-complete, but we want to refine it alongside our community. Early Access allows us to iterate quickly and make sure we're building exactly what players want.

Join our community! Discord is where we'll be discussing updates, seasons, new modes, and everything in between.

Join our Discord


Grab with a whopping 15% launch discount and hop in!

Enjoy the game and see you in the forest! 🍄

Update: Mycofall is now available in Early Access · Mycofall build 24303263 · SteamPeaks