- Optimized the delta time system. I previously implemented something that modified the timings and it ruined the experience for some people with low FPS, so I reverted it. I didn't know this was working poorly, because I always tested the game at 165 fps.
- Optimized the particles of color tubes. Previously, if the player was playing at 60 fps or lower, the particles fell as if they were frozen.
- Optimized buttons; some of them would move slowly on low FPS.
- Removed the option to choose FPS in the settings. At least for now, I think it's the best approach, since it's not a very useful option and it has caused some issues.
- The yellow outline on cards is now displayed correctly (it used to render below the shadow) on selection screens like Masquerade or Dice (consumables).
- Changed the shadow and positioning of the Base X Multi sprites to make it more consistent. I also improved the jump animation when gaining value; the multi and base used to have different animations, but now they're the same.
- The price of mods is now rendered on top of all mods when you have more than 3 (Oracle Card) and they are very close together in the shop.
- Mikello Card and Manolo Boss should now trigger the chip deletion sound effect when one is removed.
- Duplicating a chip with Printer no longer triggers the draw animation.
- Supposedly, it was possible to equip mods on Sinister Cards. I added a check to prevent this. I hope it works properly now.
- The Binocular consumable screen should now correctly show the current values of the cards to choose from.