Build 24277028

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Patch notes · published by the developer

New Stuff and Fixes

On Steam

NPC Ships

  • Ships no longer get stuck floating in place doing nothing. This had several separate causes, and all of them are fixed: patrolling ships freezing once they reached their destination, ships parking just outside a trade lane and never entering it, and ships giving up permanently when they couldn't work out a route.
  • Ships that can't find a route to where they're going now fly there directly instead of stopping forever.
  • Ships now turn while they fly instead of coming to a complete stop to rotate at every point along their route. Traffic moves far more naturally.
  • Large, slow ships no longer sit pivoting on the spot for several seconds before setting off.

Trade Lanes

  • More than one ship can now use the same trade lane at the same time. Previously, a second ship entering a lane would leave the first one stranded inside it, frozen and unable to move again.
  • Ships coming out of a lane now plan a fresh route from where they exited, instead of trying to fly all the way back toward where they were before they entered.

Trade and Cargo

  • Transport ships now actually finish their trade runs. They used to load cargo at a station and then sit there permanently without ever delivering it.
  • Transports now work their way along their trade route in order, instead of flying back empty-handed after every delivery. There is noticeably more traffic moving between stations.

Ship Handling

  • Turning is more responsive. Ships now complete a turn cleanly instead of slowing down more and more as they line up, which made heavier ships feel sluggish to point where you wanted.

Repeated Tasks

  • Task targets are now randomised, so repeated tasks no longer ask for the same amount every time.
  • "Find item" tasks now pick from a range of goods and tell you exactly which one they want.
  • Added a new task type that asks you to complete a Find Cargo mission.
  • Fixed task progress being credited to the wrong task, and fixed tasks that could stop tracking progress altogether.

Saving and Loading

  • NPC ships now remember what they were doing when you saved. Load a game back up and they carry on with the same job, instead of forgetting everything and starting over.
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