Reaper Actual · build 24232080 · published
Garaged vehicles can now be repaired, and you can craft the repair kits, or buy them from the traders. We made some updates to our benchmarking so it now optimizes better to your system’s capabilities. There’s also an awesome update for anyone that has dealt with the inventory system before, with sort buttons in the rucksack and vault. Goodbye looking for that stack of 9mm ammo that you know you have…somewhere.
Keep your ride running. A new craftable Vehicle Repair Kit repairs your garaged vehicle back at base — craft it from common materials or buy the blueprint from any faction Trader (250 Credits), then hold to repair it to full.
Graphics quality now auto-detects to match your hardware. The first-run benchmark was pushing nearly every modern GPU to Epic at full native resolution; it now tiers correctly and enables DLSS/FSR upscaling by default for smooth performance out of the box. Existing players are re-checked once on next launch — your keybinds, audio, FOV, and Frame Gen settings are kept.
Continued updates to optimize the gameplay experience on a performance level.
Fixed exiting a moving vehicle launching you into the air, and your body then appearing off the seat after getting back in.
Vehicles no longer get stuck on loot bags — you’ll drive right through them.
Your garaged vehicle now has collision in your base — no more walking through it.
Inventory & Vault auto-sort — new SORT buttons that stack and neatly re-pack your rucksack and vault.
Fixed not being able to re-enter your base after returning to the main menu.