Hold The Line · build 24210701 · published
🗺️ New Map: Abandoned Police Station
The abandoned police station is now playable! A full second map with its own wave flow, workbench, barricades and Core defense.
🎬 New: Opening Cutscene
Starting a game now plays an action-packed intro: your character fights through the horde.
🎛️ New System: Match Settings
Pick your map from the lobby and tune 14 zombie/wave settings: starting zombie count, spawn rate, tank/runner/core-rusher waves, max runners and more.
In co-op the host edits while everyone else sees changes live; also available in single player. Localized in 8 languages.
🔫 New Weapon: A3500X
Available in the store: $400 ($600 in co-op).
🔸 New Ammo Type: 9mm
The A3500X and MP5 now use 9mm (the M1911 stays on .45 ACP).
Purchasable 9mm box: 30 rounds / $60, up to 120 in reserve.
📖 Tutorial System
A 6-page illustrated guide on first launch: the Core, buying weapons, ammo, the workbench, barricade repair and the level system.
⭐ New System: Levels & Perks
A level system has arrived! Killing zombies earns XP; when you level up, press TAB and pick one of 3 upgrades.
26 different upgrades: Sharp Rounds, Headhunter, Piercing Rounds, Extended Mag, Big Bang, Combat Medic, Explosive Death, Vampire and more...
🧟 Zombie Improvements
No more getting stuck on corpses: you now walk right through dead zombies — but bullets still hit them and they react. Body piles no longer block your path.
Harder hit reactions: headshots send zombies reeling, arm shots twist them sideways — with natural variation on every hit.
No more attacks through walls: if a zombie can't see you, it won't attack.
🔧 Fixes
Quiet 3D audio fixed — zombie, barricade and footstep sounds are back to full volume.
Flashlight no longer whites out the screen on close surfaces (auto-dimming added).
Fixed objects vanishing when approached.
Major performance pass — noticeably smoother framerate.