DARKEST DESCENT UPDATE 3 - REFRAME

major update

Darkest Descent · build 24184447 · published

On SteamNotes only · this build shipped before we watched the app

HELLO EVERYONE!!! sorry to keep you waiting... heh... BUT NOW ITS TIME FOR (in my opinion) THE COOLEST UPDATE TO DARKEST DESCENT EVER !!!

SORRY THAT THE UPDATE TOOK SO LONG real life loves to get in the way of everything hahahahahahahahahaha !!! this update has a bunch of quality of life features and changes a bunch about how you play the game. there will also be a sale running for a week, july 13th to the 20th ooooo!! things are looking great for the future of the game... if you wanna wanna hang out, report any bugs or issues or you just wanna get caught up on the latest information on the state of the game, feel free to join our discord! HERES THE NOTES

new content

  • added new gameplay feature, skill leveling

    - level up skills to increase power, ap generation and duration of applied status effects

  • added new item category, equipment

    - equipment items are used to change your default skills to a set of brand new skills tied to each item, or can be used to buff the level of specific skill types

  • added new combat encounters

    - equipment reward rooms and skill level rooms are now present in each environment

  • added 13 new skills

    - 5 standard skills, 8 tied to equipment

general changes

  • rewrote saves to be a lot smaller and less taxing on performance

    - saving and loading should be faster and more reliable

    - older saves are completely incompatible sorry :<

  • most ui graphics have been updated slightly

  • players can now choose between 3 different rooms between combats instead of being forced into a linear path

  • players in multiplayer can now vote on which room to go to instead of just letting the host pick

  • details for each room and environment have been greatly expanded when selected

  • game menu has been improved significantly, added tabs to view and edit current loadout, skills, runes, and equipment

  • added power scale indicator for skills, showing how effective skills are

  • added description for status effects applied by a skill or rune when selected

  • slightly increased mimic rarity to account for more room types that allow them to spawn

  • more combat dialog for variety, new portraits for some characters

  • added 2 new main menu variants

  • added visual indication for leveling up

  • particles now appear when selecting certain menu options

  • class skills now scale in proportion to your level

  • accessibility option to disable text shake

  • accessibility option to reduce particles in menus

  • a majority of backend systems have gotten tweaked and updated to hopefully reduce jank

  • enemy scaling increased to account for the crazy increase of power players get with this update

  • i put a little note in the journal saying its gonna be reworked soon!! hehe

bug fixes

  • semicolon and colon should display in text properly

  • fixed issue with class selection overlapping with game menu

  • fixed issue where class selection menu could be duplicated

  • players now display in front of most menus in multiplayer

  • server id menu can no longer overlap the main menu

  • added a few checks to prevent softlocks and getting stuck on a turn