Pocket Dinos · build 24181316 · published
Here we go with another mega update that's sure to make a few people happy - it's Achievements! This build is in preparation of the upcoming playtest so I'll be looking out for extra bugs.
36 general gameplay Achievements have been added
Future achievements will be added based on challenges and complexity - for now, these are accessible achievements to set the foundation
Here's a sneak peek:
That's 6 saves in total to try out different playstyles and focused strategies
Say hello to the Star hat (left) - collect all dinos to unlock it
When unlocked it appears in the shop so you can purchase more of them for all your dinos!
Collection redesign to declutter the top area
Now you can get an overview of Pocket Dinos or keep up with the socials right here
All dinos, scenery and research potions now have 3d shadows to make them pop off the page
Collection Cards and Dino Cards rebuilt to be faster, much much faster loading!!
Tutorial wording has been updated to give more information and a few more steps
Help has been updated with the overview
Open book, dino pop-in and scenery pop-in animation have all been refreshed to feel more bouncy
Added animation and sfx to library
Added version label to Main Menu (bottom right) for debugging
Hid "catchup notice" when leaving the game
Reset scrollbars in settings so each new tab starts at top - also refreshed settings
Fixed spacebar issue when editing any name
Fixed lag spikes from scenery updates relating to money
Fixed money not starting correctly when switching sessions
Fixed Affinity % going over 100% (thanks Jason)
Fixed older dinos not receiving Affinity Power - also added Birth Time and Hatch Time (as it starts from when you next see them, this won't be completely accurate for older dinos)
Capped research costs to 500 (if you make it that far!)
As this is a pre-release in preparation for an open playtest, please note any bugs with this update! Thanks all.